| IHateTekken vs Kazuya | 139–138 | 50.18% |
| IHateTekken vs Jin | 137–101 | 57.56% |
| IHateTekken vs Hwoarang | 93–68 | 57.76% |
| IHateTekken vs Bryan | 80–70 | 53.33% |
| IHateTekken vs Dragunov | 72–70 | 50.70% |
| IHateTekken vs Reina | 88–53 | 62.41% |
| IHateTekken vs King | 73–64 | 53.28% |
| IHateTekken vs Steve | 68–59 | 53.54% |
| IHateTekken vs Law | 72–50 | 59.02% |
| IHateTekken vs Devil Jin | 54–49 | 52.43% |
| IHateTekken vs Paul | 49–52 | 48.51% |
| IHateTekken vs Yoshimitsu | 42–51 | 45.16% |
| IHateTekken vs Lili | 54–36 | 60.00% |
| IHateTekken vs Lee | 38–45 | 45.78% |
| IHateTekken vs Feng | 37–40 | 48.05% |
| IHateTekken vs Azucena | 39–38 | 50.65% |
| IHateTekken vs Armor King | 28–43 | 39.44% |
| IHateTekken vs Heihachi | 27–42 | 39.13% |
| IHateTekken vs Jun | 32–33 | 49.23% |
| IHateTekken vs Victor | 34–26 | 56.67% |
| IHateTekken vs Nina | 22–35 | 38.60% |
| IHateTekken vs Eddy | 17–38 | 30.91% |
| IHateTekken vs Asuka | 26–28 | 48.15% |
| IHateTekken vs Clive | 26–26 | 50.00% |
| IHateTekken vs Jack-8 | 21–24 | 46.67% |
| IHateTekken vs Lars | 22–22 | 50.00% |
| IHateTekken vs Alisa | 25–18 | 58.14% |
| IHateTekken vs Xiaoyu | 16–24 | 40.00% |
| IHateTekken vs Leroy | 22–17 | 56.41% |
| IHateTekken vs Raven | 12–22 | 35.29% |
| IHateTekken vs Kuma | 14–9 | 60.87% |
| IHateTekken vs Zafina | 7–16 | 30.43% |
| IHateTekken vs Shaheen | 15–7 | 68.18% |
| IHateTekken vs Leo | 9–10 | 47.37% |
| IHateTekken vs Claudio | 9–10 | 47.37% |
| IHateTekken vs Miary Zo | 8–11 | 42.11% |
| IHateTekken vs Lidia | 6–9 | 40.00% |
| IHateTekken vs Panda | 7–7 | 50.00% |
| IHateTekken vs Fahkumram | 5–9 | 35.71% |
| IHateTekken vs Anna | 6–5 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.