| IHateTekken vs Kazuya | 162–168 | 49.09% |
| IHateTekken vs Jin | 156–112 | 58.21% |
| IHateTekken vs Hwoarang | 107–81 | 56.91% |
| IHateTekken vs Bryan | 98–79 | 55.37% |
| IHateTekken vs Reina | 99–65 | 60.37% |
| IHateTekken vs Dragunov | 78–82 | 48.75% |
| IHateTekken vs King | 79–73 | 51.97% |
| IHateTekken vs Steve | 78–68 | 53.42% |
| IHateTekken vs Law | 76–59 | 56.30% |
| IHateTekken vs Paul | 56–67 | 45.53% |
| IHateTekken vs Devil Jin | 57–60 | 48.72% |
| IHateTekken vs Lili | 64–46 | 58.18% |
| IHateTekken vs Lee | 50–58 | 46.30% |
| IHateTekken vs Yoshimitsu | 45–56 | 44.55% |
| IHateTekken vs Armor King | 40–58 | 40.82% |
| IHateTekken vs Heihachi | 36–57 | 38.71% |
| IHateTekken vs Jun | 45–47 | 48.91% |
| IHateTekken vs Azucena | 47–44 | 51.65% |
| IHateTekken vs Feng | 39–40 | 49.37% |
| IHateTekken vs Asuka | 39–32 | 54.93% |
| IHateTekken vs Nina | 24–45 | 34.78% |
| IHateTekken vs Victor | 40–29 | 57.97% |
| IHateTekken vs Eddy | 21–44 | 32.31% |
| IHateTekken vs Lars | 29–31 | 48.33% |
| IHateTekken vs Clive | 31–27 | 53.45% |
| IHateTekken vs Xiaoyu | 23–29 | 44.23% |
| IHateTekken vs Jack-8 | 21–25 | 45.65% |
| IHateTekken vs Leroy | 26–20 | 56.52% |
| IHateTekken vs Alisa | 26–18 | 59.09% |
| IHateTekken vs Raven | 15–26 | 36.59% |
| IHateTekken vs Miary Zo | 15–25 | 37.50% |
| IHateTekken vs Kuma | 15–12 | 55.56% |
| IHateTekken vs Shaheen | 18–7 | 72.00% |
| IHateTekken vs Fahkumram | 12–13 | 48.00% |
| IHateTekken vs Zafina | 7–17 | 29.17% |
| IHateTekken vs Leo | 10–12 | 45.45% |
| IHateTekken vs Claudio | 10–12 | 45.45% |
| IHateTekken vs Lidia | 8–14 | 36.36% |
| IHateTekken vs Anna | 10–11 | 47.62% |
| IHateTekken vs Panda | 7–7 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.