| ILL BE BACK vs Kazuya | 105–68 | 60.69% |
| ILL BE BACK vs Bryan | 78–73 | 51.66% |
| ILL BE BACK vs Hwoarang | 74–74 | 50.00% |
| ILL BE BACK vs Jin | 80–64 | 55.56% |
| ILL BE BACK vs King | 55–57 | 49.11% |
| ILL BE BACK vs Yoshimitsu | 61–48 | 55.96% |
| ILL BE BACK vs Reina | 53–53 | 50.00% |
| ILL BE BACK vs Dragunov | 58–44 | 56.86% |
| ILL BE BACK vs Law | 51–44 | 53.68% |
| ILL BE BACK vs Paul | 47–41 | 53.41% |
| ILL BE BACK vs Lili | 51–35 | 59.30% |
| ILL BE BACK vs Heihachi | 46–40 | 53.49% |
| ILL BE BACK vs Lee | 42–37 | 53.16% |
| ILL BE BACK vs Steve | 38–38 | 50.00% |
| ILL BE BACK vs Armor King | 34–35 | 49.28% |
| ILL BE BACK vs Asuka | 36–28 | 56.25% |
| ILL BE BACK vs Devil Jin | 32–32 | 50.00% |
| ILL BE BACK vs Jun | 41–23 | 64.06% |
| ILL BE BACK vs Xiaoyu | 35–27 | 56.45% |
| ILL BE BACK vs Nina | 32–29 | 52.46% |
| ILL BE BACK vs Feng | 31–26 | 54.39% |
| ILL BE BACK vs Lars | 33–22 | 60.00% |
| ILL BE BACK vs Alisa | 33–21 | 61.11% |
| ILL BE BACK vs Fahkumram | 26–23 | 53.06% |
| ILL BE BACK vs Victor | 29–19 | 60.42% |
| ILL BE BACK vs Eddy | 24–24 | 50.00% |
| ILL BE BACK vs Clive | 20–25 | 44.44% |
| ILL BE BACK vs Anna | 10–22 | 31.25% |
| ILL BE BACK vs Azucena | 18–13 | 58.06% |
| ILL BE BACK vs Leroy | 20–9 | 68.97% |
| ILL BE BACK vs Raven | 10–15 | 40.00% |
| ILL BE BACK vs Jack-8 | 11–12 | 47.83% |
| ILL BE BACK vs Kuma | 11–10 | 52.38% |
| ILL BE BACK vs Claudio | 13–7 | 65.00% |
| ILL BE BACK vs Lidia | 5–14 | 26.32% |
| ILL BE BACK vs Shaheen | 11–7 | 61.11% |
| ILL BE BACK vs Zafina | 8–10 | 44.44% |
| ILL BE BACK vs Leo | 11–6 | 64.71% |
| ILL BE BACK vs Miary Zo | 6–4 | 60.00% |
| ILL BE BACK vs Panda | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.