Name history
| ^>^b | |
| 카즈야하는놈들은애미가없어 | |
| 왼손오른손왼발오른발 | |
| Q1W2E3R4 | |
| 막아때려풀어잡아 | |
| 노루노루빔 | |
| 까만참숯 | |
| asdfqwerxzcv | |
| 아무글자를채우기위한열다섯글자 | |
| G.R.A.B | |
| 잡기풀지마 | |
| ililiiililiilli | |
| 이게 패션이지 | |
| 나도 사기챔할꺼야 | |
| GRAB | |
| ♢이헌♢ |
| ^>^b vs Dragunov | 65–65 | 50.00% |
| ^>^b vs King | 51–49 | 51.00% |
| ^>^b vs Kazuya | 54–46 | 54.00% |
| ^>^b vs Hwoarang | 48–47 | 50.53% |
| ^>^b vs Reina | 46–39 | 54.12% |
| ^>^b vs Paul | 55–26 | 67.90% |
| ^>^b vs Victor | 36–30 | 54.55% |
| ^>^b vs Bryan | 29–36 | 44.62% |
| ^>^b vs Lili | 28–36 | 43.75% |
| ^>^b vs Jin | 23–37 | 38.33% |
| ^>^b vs Law | 27–29 | 48.21% |
| ^>^b vs Steve | 23–25 | 47.92% |
| ^>^b vs Jun | 27–18 | 60.00% |
| ^>^b vs Feng | 22–22 | 50.00% |
| ^>^b vs Devil Jin | 14–28 | 33.33% |
| ^>^b vs Asuka | 20–21 | 48.78% |
| ^>^b vs Heihachi | 21–18 | 53.85% |
| ^>^b vs Yoshimitsu | 23–15 | 60.53% |
| ^>^b vs Jack-8 | 19–16 | 54.29% |
| ^>^b vs Leo | 18–16 | 52.94% |
| ^>^b vs Nina | 14–20 | 41.18% |
| ^>^b vs Eddy | 20–14 | 58.82% |
| ^>^b vs Armor King | 18–14 | 56.25% |
| ^>^b vs Lars | 15–15 | 50.00% |
| ^>^b vs Claudio | 9–21 | 30.00% |
| ^>^b vs Lee | 18–11 | 62.07% |
| ^>^b vs Alisa | 6–21 | 22.22% |
| ^>^b vs Leroy | 11–16 | 40.74% |
| ^>^b vs Azucena | 14–11 | 56.00% |
| ^>^b vs Xiaoyu | 10–14 | 41.67% |
| ^>^b vs Kuma | 14–10 | 58.33% |
| ^>^b vs Lidia | 12–11 | 52.17% |
| ^>^b vs Shaheen | 12–9 | 57.14% |
| ^>^b vs Raven | 11–5 | 68.75% |
| ^>^b vs Anna | 4–6 | 40.00% |
| ^>^b vs Clive | 3–5 | 37.50% |
| ^>^b vs Panda | 1–6 | 14.29% |
| ^>^b vs Zafina | 4–3 | 57.14% |
| ^>^b vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.