| 3rd Malice vs King | 109–77 | 58.60% |
| 3rd Malice vs Jin | 76–108 | 41.30% |
| 3rd Malice vs Kazuya | 90–80 | 52.94% |
| 3rd Malice vs Reina | 80–78 | 50.63% |
| 3rd Malice vs Law | 71–68 | 51.08% |
| 3rd Malice vs Steve | 64–74 | 46.38% |
| 3rd Malice vs Hwoarang | 70–59 | 54.26% |
| 3rd Malice vs Bryan | 55–59 | 48.25% |
| 3rd Malice vs Lili | 43–46 | 48.31% |
| 3rd Malice vs Jun | 33–54 | 37.93% |
| 3rd Malice vs Dragunov | 39–47 | 45.35% |
| 3rd Malice vs Lars | 43–39 | 52.44% |
| 3rd Malice vs Asuka | 24–49 | 32.88% |
| 3rd Malice vs Paul | 34–38 | 47.22% |
| 3rd Malice vs Lee | 35–34 | 50.72% |
| 3rd Malice vs Fahkumram | 29–40 | 42.03% |
| 3rd Malice vs Eddy | 27–40 | 40.30% |
| 3rd Malice vs Azucena | 25–40 | 38.46% |
| 3rd Malice vs Yoshimitsu | 24–39 | 38.10% |
| 3rd Malice vs Feng | 33–30 | 52.38% |
| 3rd Malice vs Alisa | 26–36 | 41.94% |
| 3rd Malice vs Lidia | 30–32 | 48.39% |
| 3rd Malice vs Heihachi | 31–30 | 50.82% |
| 3rd Malice vs Victor | 26–29 | 47.27% |
| 3rd Malice vs Xiaoyu | 13–37 | 26.00% |
| 3rd Malice vs Leroy | 18–31 | 36.73% |
| 3rd Malice vs Leo | 17–30 | 36.17% |
| 3rd Malice vs Nina | 12–34 | 26.09% |
| 3rd Malice vs Devil Jin | 16–25 | 39.02% |
| 3rd Malice vs Jack-8 | 18–20 | 47.37% |
| 3rd Malice vs Raven | 16–22 | 42.11% |
| 3rd Malice vs Anna | 16–20 | 44.44% |
| 3rd Malice vs Clive | 8–23 | 25.81% |
| 3rd Malice vs Kuma | 14–15 | 48.28% |
| 3rd Malice vs Zafina | 11–15 | 42.31% |
| 3rd Malice vs Armor King | 5–21 | 19.23% |
| 3rd Malice vs Claudio | 2–20 | 9.09% |
| 3rd Malice vs Shaheen | 10–12 | 45.45% |
| 3rd Malice vs Panda | 6–7 | 46.15% |
| 3rd Malice vs Miary Zo | 5–6 | 45.45% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.