| VideoPoderX/Tik vs Clive | 44–47 | 48.35% |
| VideoPoderX/Tik vs King | 29–31 | 48.33% |
| VideoPoderX/Tik vs Jin | 33–19 | 63.46% |
| VideoPoderX/Tik vs Hwoarang | 19–19 | 50.00% |
| VideoPoderX/Tik vs Nina | 20–16 | 55.56% |
| VideoPoderX/Tik vs Law | 19–14 | 57.58% |
| VideoPoderX/Tik vs Reina | 16–16 | 50.00% |
| VideoPoderX/Tik vs Steve | 15–14 | 51.72% |
| VideoPoderX/Tik vs Azucena | 18–11 | 62.07% |
| VideoPoderX/Tik vs Paul | 14–14 | 50.00% |
| VideoPoderX/Tik vs Kazuya | 17–10 | 62.96% |
| VideoPoderX/Tik vs Lili | 12–15 | 44.44% |
| VideoPoderX/Tik vs Jun | 12–15 | 44.44% |
| VideoPoderX/Tik vs Asuka | 14–12 | 53.85% |
| VideoPoderX/Tik vs Yoshimitsu | 14–11 | 56.00% |
| VideoPoderX/Tik vs Feng | 12–12 | 50.00% |
| VideoPoderX/Tik vs Kuma | 16–8 | 66.67% |
| VideoPoderX/Tik vs Heihachi | 11–8 | 57.89% |
| VideoPoderX/Tik vs Xiaoyu | 11–7 | 61.11% |
| VideoPoderX/Tik vs Victor | 10–8 | 55.56% |
| VideoPoderX/Tik vs Bryan | 12–4 | 75.00% |
| VideoPoderX/Tik vs Devil Jin | 5–9 | 35.71% |
| VideoPoderX/Tik vs Alisa | 3–11 | 21.43% |
| VideoPoderX/Tik vs Eddy | 10–4 | 71.43% |
| VideoPoderX/Tik vs Jack-8 | 3–10 | 23.08% |
| VideoPoderX/Tik vs Lars | 7–5 | 58.33% |
| VideoPoderX/Tik vs Zafina | 7–5 | 58.33% |
| VideoPoderX/Tik vs Raven | 8–2 | 80.00% |
| VideoPoderX/Tik vs Claudio | 4–5 | 44.44% |
| VideoPoderX/Tik vs Panda | 3–6 | 33.33% |
| VideoPoderX/Tik vs Leo | 1–6 | 14.29% |
| VideoPoderX/Tik vs Lee | 4–3 | 57.14% |
| VideoPoderX/Tik vs Lidia | 4–3 | 57.14% |
| VideoPoderX/Tik vs Dragunov | 6–0 | 100.00% |
| VideoPoderX/Tik vs Shaheen | 4–1 | 80.00% |
| VideoPoderX/Tik vs Anna | 0–4 | 0.00% |
| VideoPoderX/Tik vs Leroy | 3–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.