iReturn vs Lars | 6–0 | 100.00% |
iReturn vs King | 5–0 | 100.00% |
iReturn vs Yoshimitsu | 4–0 | 100.00% |
iReturn vs Jun | 3–0 | 100.00% |
iReturn vs Victor | 3–0 | 100.00% |
iReturn vs Paul | 2–0 | 100.00% |
iReturn vs Bryan | 2–0 | 100.00% |
iReturn vs Kazuya | 2–0 | 100.00% |
iReturn vs Lili | 2–0 | 100.00% |
iReturn vs Kuma | 2–0 | 100.00% |
iReturn vs Reina | 2–0 | 100.00% |
iReturn vs Eddy | 2–0 | 100.00% |
iReturn vs Claudio | 2–0 | 100.00% |
iReturn vs Law | 1–0 | 100.00% |
iReturn vs Jin | 1–0 | 100.00% |
iReturn vs Leroy | 1–0 | 100.00% |
iReturn vs Azucena | 1–0 | 100.00% |
iReturn vs Steve | 1–0 | 100.00% |
iReturn vs Devil Jin | 0–1 | 0.00% |
iReturn vs Leo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.