| Hammrtyme vs Bryan | 171–173 | 49.71% |
| Hammrtyme vs Armor King | 170–158–1 | 51.83% |
| Hammrtyme vs King | 150–176 | 46.01% |
| Hammrtyme vs Kazuya | 158–155 | 50.48% |
| Hammrtyme vs Jin | 153–134 | 53.31% |
| Hammrtyme vs Hwoarang | 142–127 | 52.79% |
| Hammrtyme vs Heihachi | 122–136 | 47.29% |
| Hammrtyme vs Steve | 131–125 | 51.17% |
| Hammrtyme vs Law | 133–106 | 55.65% |
| Hammrtyme vs Lili | 133–105 | 55.88% |
| Hammrtyme vs Reina | 106–123 | 46.29% |
| Hammrtyme vs Fahkumram | 100–117 | 46.08% |
| Hammrtyme vs Azucena | 117–97 | 54.67% |
| Hammrtyme vs Paul | 115–94 | 55.02% |
| Hammrtyme vs Jun | 130–69 | 65.33% |
| Hammrtyme vs Anna | 88–109 | 44.67% |
| Hammrtyme vs Dragunov | 66–127 | 34.20% |
| Hammrtyme vs Devil Jin | 87–94 | 48.07% |
| Hammrtyme vs Lee | 93–78 | 54.39% |
| Hammrtyme vs Lars | 76–93 | 44.97% |
| Hammrtyme vs Yoshimitsu | 80–84 | 48.78% |
| Hammrtyme vs Asuka | 77–75 | 50.66% |
| Hammrtyme vs Xiaoyu | 64–84 | 43.24% |
| Hammrtyme vs Raven | 63–71 | 47.01% |
| Hammrtyme vs Claudio | 52–77 | 40.31% |
| Hammrtyme vs Leo | 76–50 | 60.32% |
| Hammrtyme vs Alisa | 50–69 | 42.02% |
| Hammrtyme vs Zafina | 45–68 | 39.82% |
| Hammrtyme vs Nina | 60–50 | 54.55% |
| Hammrtyme vs Victor | 35–72 | 32.71% |
| Hammrtyme vs Lidia | 51–54 | 48.57% |
| Hammrtyme vs Clive | 43–57 | 43.00% |
| Hammrtyme vs Eddy | 45–52 | 46.39% |
| Hammrtyme vs Leroy | 41–51 | 44.57% |
| Hammrtyme vs Feng | 38–53 | 41.76% |
| Hammrtyme vs Kuma | 42–40 | 51.22% |
| Hammrtyme vs Shaheen | 40–39 | 50.63% |
| Hammrtyme vs Jack-8 | 41–36 | 53.25% |
| Hammrtyme vs Miary Zo | 23–23 | 50.00% |
| Hammrtyme vs Panda | 18–14 | 56.25% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.