| IdleEquation vs King | 7–7 | 50.00% |
| IdleEquation vs Xiaoyu | 2–5 | 28.57% |
| IdleEquation vs Azucena | 2–5 | 28.57% |
| IdleEquation vs Yoshimitsu | 1–5 | 16.67% |
| IdleEquation vs Kazuya | 3–3 | 50.00% |
| IdleEquation vs Armor King | 3–3 | 50.00% |
| IdleEquation vs Kuma | 2–3 | 40.00% |
| IdleEquation vs Jun | 2–3 | 40.00% |
| IdleEquation vs Clive | 4–1 | 80.00% |
| IdleEquation vs Steve | 2–1 | 66.67% |
| IdleEquation vs Lars | 2–1 | 66.67% |
| IdleEquation vs Heihachi | 2–1 | 66.67% |
| IdleEquation vs Paul | 0–2 | 0.00% |
| IdleEquation vs Jin | 0–2 | 0.00% |
| IdleEquation vs Lili | 2–0 | 100.00% |
| IdleEquation vs Leo | 0–2 | 0.00% |
| IdleEquation vs Claudio | 0–2 | 0.00% |
| IdleEquation vs Reina | 0–2 | 0.00% |
| IdleEquation vs Eddy | 0–2 | 0.00% |
| IdleEquation vs Anna | 0–2 | 0.00% |
| IdleEquation vs Miary Zo | 0–2 | 0.00% |
| IdleEquation vs Leroy | 1–0 | 100.00% |
| IdleEquation vs Lidia | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.