| GoliathX211 vs Jin | 10–5 | 66.67% |
| GoliathX211 vs Armor King | 8–3 | 72.73% |
| GoliathX211 vs King | 8–2 | 80.00% |
| GoliathX211 vs Law | 4–5 | 44.44% |
| GoliathX211 vs Hwoarang | 5–3 | 62.50% |
| GoliathX211 vs Steve | 4–4 | 50.00% |
| GoliathX211 vs Alisa | 4–4 | 50.00% |
| GoliathX211 vs Reina | 6–2 | 75.00% |
| GoliathX211 vs Azucena | 4–4 | 50.00% |
| GoliathX211 vs Paul | 4–3 | 57.14% |
| GoliathX211 vs Nina | 6–1 | 85.71% |
| GoliathX211 vs Heihachi | 4–3 | 57.14% |
| GoliathX211 vs Yoshimitsu | 2–4 | 33.33% |
| GoliathX211 vs Asuka | 2–4 | 33.33% |
| GoliathX211 vs Leroy | 4–1 | 80.00% |
| GoliathX211 vs Fahkumram | 2–3 | 40.00% |
| GoliathX211 vs Lili | 2–2 | 50.00% |
| GoliathX211 vs Lars | 1–3 | 25.00% |
| GoliathX211 vs Claudio | 0–4 | 0.00% |
| GoliathX211 vs Jun | 4–0 | 100.00% |
| GoliathX211 vs Xiaoyu | 2–1 | 66.67% |
| GoliathX211 vs Kazuya | 1–2 | 33.33% |
| GoliathX211 vs Devil Jin | 2–1 | 66.67% |
| GoliathX211 vs Raven | 2–1 | 66.67% |
| GoliathX211 vs Feng | 2–0 | 100.00% |
| GoliathX211 vs Leo | 0–2 | 0.00% |
| GoliathX211 vs Shaheen | 0–2 | 0.00% |
| GoliathX211 vs Zafina | 2–0 | 100.00% |
| GoliathX211 vs Victor | 1–1 | 50.00% |
| GoliathX211 vs Kuma | 1–0 | 100.00% |
| GoliathX211 vs Eddy | 1–0 | 100.00% |
| GoliathX211 vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.