| blueguy2k vs Reina | 214–245 | 46.62% |
| blueguy2k vs Dragunov | 212–234 | 47.53% |
| blueguy2k vs Kazuya | 198–245 | 44.70% |
| blueguy2k vs King | 192–231 | 45.39% |
| blueguy2k vs Hwoarang | 191–211–1 | 47.51% |
| blueguy2k vs Paul | 191–197 | 49.23% |
| blueguy2k vs Jin | 155–204 | 43.18% |
| blueguy2k vs Lili | 144–172 | 45.57% |
| blueguy2k vs Bryan | 155–157 | 49.68% |
| blueguy2k vs Victor | 111–152 | 42.21% |
| blueguy2k vs Law | 123–138 | 47.13% |
| blueguy2k vs Asuka | 99–160 | 38.22% |
| blueguy2k vs Steve | 101–130 | 43.72% |
| blueguy2k vs Yoshimitsu | 77–144 | 34.84% |
| blueguy2k vs Jun | 93–125 | 42.66% |
| blueguy2k vs Azucena | 94–111 | 45.85% |
| blueguy2k vs Alisa | 65–113 | 36.52% |
| blueguy2k vs Xiaoyu | 64–98 | 39.51% |
| blueguy2k vs Feng | 61–98 | 38.36% |
| blueguy2k vs Lee | 62–90 | 40.79% |
| blueguy2k vs Nina | 53–94 | 36.05% |
| blueguy2k vs Lars | 46–94 | 32.86% |
| blueguy2k vs Devil Jin | 59–76 | 43.70% |
| blueguy2k vs Claudio | 59–67 | 46.83% |
| blueguy2k vs Leroy | 43–81 | 34.68% |
| blueguy2k vs Eddy | 49–67–1 | 42.24% |
| blueguy2k vs Lidia | 52–65 | 44.44% |
| blueguy2k vs Jack-8 | 32–82 | 28.07% |
| blueguy2k vs Leo | 52–60–1 | 46.43% |
| blueguy2k vs Heihachi | 46–45 | 50.55% |
| blueguy2k vs Kuma | 28–53 | 34.57% |
| blueguy2k vs Shaheen | 29–36 | 44.62% |
| blueguy2k vs Armor King | 25–37 | 40.32% |
| blueguy2k vs Zafina | 25–27 | 48.08% |
| blueguy2k vs Raven | 15–29 | 34.09% |
| blueguy2k vs Anna | 17–22 | 43.59% |
| blueguy2k vs Clive | 13–25 | 34.21% |
| blueguy2k vs Panda | 12–24 | 33.33% |
| blueguy2k vs Fahkumram | 10–13 | 43.48% |
| blueguy2k vs Miary Zo | 6–15 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.