| gamesibeat vs Kazuya | 270–209 | 56.37% |
| gamesibeat vs Heihachi | 179–182 | 49.58% |
| gamesibeat vs Bryan | 185–170 | 52.11% |
| gamesibeat vs Jin | 147–181 | 44.82% |
| gamesibeat vs Reina | 147–149 | 49.66% |
| gamesibeat vs Steve | 147–130 | 53.07% |
| gamesibeat vs Hwoarang | 124–144 | 46.27% |
| gamesibeat vs King | 131–131 | 50.00% |
| gamesibeat vs Clive | 118–131 | 47.39% |
| gamesibeat vs Law | 99–121 | 45.00% |
| gamesibeat vs Lee | 112–108 | 50.91% |
| gamesibeat vs Dragunov | 116–103 | 52.97% |
| gamesibeat vs Paul | 107–91 | 54.04% |
| gamesibeat vs Lili | 98–99 | 49.75% |
| gamesibeat vs Jun | 96–90 | 51.61% |
| gamesibeat vs Yoshimitsu | 81–100 | 44.75% |
| gamesibeat vs Asuka | 90–75 | 54.55% |
| gamesibeat vs Azucena | 84–80 | 51.22% |
| gamesibeat vs Devil Jin | 66–95 | 40.99% |
| gamesibeat vs Lars | 76–83 | 47.80% |
| gamesibeat vs Feng | 68–88 | 43.59% |
| gamesibeat vs Xiaoyu | 78–71 | 52.35% |
| gamesibeat vs Lidia | 65–84 | 43.62% |
| gamesibeat vs Victor | 54–80 | 40.30% |
| gamesibeat vs Nina | 71–61 | 53.79% |
| gamesibeat vs Eddy | 61–62 | 49.59% |
| gamesibeat vs Leo | 58–57 | 50.43% |
| gamesibeat vs Zafina | 53–53 | 50.00% |
| gamesibeat vs Raven | 44–51 | 46.32% |
| gamesibeat vs Claudio | 25–61 | 29.07% |
| gamesibeat vs Alisa | 40–42 | 48.78% |
| gamesibeat vs Jack-8 | 29–43 | 40.28% |
| gamesibeat vs Shaheen | 43–25 | 63.24% |
| gamesibeat vs Leroy | 32–35 | 47.76% |
| gamesibeat vs Kuma | 26–31 | 45.61% |
| gamesibeat vs Panda | 12–9 | 57.14% |
| gamesibeat vs Anna | 9–1 | 90.00% |
| gamesibeat vs Miary Zo | 7–1 | 87.50% |
| gamesibeat vs Armor King | 1–6 | 14.29% |
| gamesibeat vs Fahkumram | 2–4 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.