| GodHandVoid vs Kazuya | 41–13 | 75.93% |
| GodHandVoid vs King | 19–19 | 50.00% |
| GodHandVoid vs Hwoarang | 15–15 | 50.00% |
| GodHandVoid vs Armor King | 19–10 | 65.52% |
| GodHandVoid vs Asuka | 18–9 | 66.67% |
| GodHandVoid vs Law | 17–9 | 65.38% |
| GodHandVoid vs Jin | 20–6 | 76.92% |
| GodHandVoid vs Lili | 8–17 | 32.00% |
| GodHandVoid vs Heihachi | 15–9 | 62.50% |
| GodHandVoid vs Reina | 21–1 | 95.45% |
| GodHandVoid vs Miary Zo | 10–11 | 47.62% |
| GodHandVoid vs Steve | 9–9 | 50.00% |
| GodHandVoid vs Dragunov | 7–11 | 38.89% |
| GodHandVoid vs Feng | 9–7 | 56.25% |
| GodHandVoid vs Nina | 9–7 | 56.25% |
| GodHandVoid vs Jun | 4–12 | 25.00% |
| GodHandVoid vs Eddy | 10–6 | 62.50% |
| GodHandVoid vs Bryan | 9–6 | 60.00% |
| GodHandVoid vs Xiaoyu | 10–4 | 71.43% |
| GodHandVoid vs Leroy | 8–6 | 57.14% |
| GodHandVoid vs Yoshimitsu | 6–7 | 46.15% |
| GodHandVoid vs Azucena | 6–7 | 46.15% |
| GodHandVoid vs Lars | 5–7 | 41.67% |
| GodHandVoid vs Lee | 6–6 | 50.00% |
| GodHandVoid vs Jack-8 | 6–5 | 54.55% |
| GodHandVoid vs Devil Jin | 4–7 | 36.36% |
| GodHandVoid vs Clive | 8–2 | 80.00% |
| GodHandVoid vs Paul | 6–3 | 66.67% |
| GodHandVoid vs Victor | 2–6 | 25.00% |
| GodHandVoid vs Shaheen | 3–4 | 42.86% |
| GodHandVoid vs Lidia | 6–1 | 85.71% |
| GodHandVoid vs Fahkumram | 6–1 | 85.71% |
| GodHandVoid vs Leo | 3–2 | 60.00% |
| GodHandVoid vs Raven | 3–2 | 60.00% |
| GodHandVoid vs Zafina | 2–2 | 50.00% |
| GodHandVoid vs Panda | 2–1 | 66.67% |
| GodHandVoid vs Anna | 2–1 | 66.67% |
| GodHandVoid vs Kuma | 0–2 | 0.00% |
| GodHandVoid vs Alisa | 1–0 | 100.00% |
| GodHandVoid vs Claudio | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.