| NobleOfLight vs Dragunov | 15–14 | 51.72% |
| NobleOfLight vs Jin | 16–9 | 64.00% |
| NobleOfLight vs Kazuya | 11–12 | 47.83% |
| NobleOfLight vs Law | 9–12 | 42.86% |
| NobleOfLight vs Azucena | 12–4 | 75.00% |
| NobleOfLight vs Miary Zo | 8–7 | 53.33% |
| NobleOfLight vs King | 6–7 | 46.15% |
| NobleOfLight vs Steve | 8–5 | 61.54% |
| NobleOfLight vs Yoshimitsu | 9–3 | 75.00% |
| NobleOfLight vs Bryan | 4–7 | 36.36% |
| NobleOfLight vs Armor King | 8–3 | 72.73% |
| NobleOfLight vs Lars | 1–8 | 11.11% |
| NobleOfLight vs Alisa | 4–5 | 44.44% |
| NobleOfLight vs Lee | 6–3 | 66.67% |
| NobleOfLight vs Victor | 4–4 | 50.00% |
| NobleOfLight vs Reina | 5–2 | 71.43% |
| NobleOfLight vs Hwoarang | 2–4 | 33.33% |
| NobleOfLight vs Feng | 3–3 | 50.00% |
| NobleOfLight vs Devil Jin | 4–1 | 80.00% |
| NobleOfLight vs Nina | 4–1 | 80.00% |
| NobleOfLight vs Paul | 3–1 | 75.00% |
| NobleOfLight vs Lili | 0–4 | 0.00% |
| NobleOfLight vs Jun | 2–2 | 50.00% |
| NobleOfLight vs Heihachi | 4–0 | 100.00% |
| NobleOfLight vs Clive | 4–0 | 100.00% |
| NobleOfLight vs Kuma | 2–1 | 66.67% |
| NobleOfLight vs Zafina | 1–2 | 33.33% |
| NobleOfLight vs Lidia | 1–2 | 33.33% |
| NobleOfLight vs Anna | 2–1 | 66.67% |
| NobleOfLight vs Xiaoyu | 2–0 | 100.00% |
| NobleOfLight vs Jack-8 | 2–0 | 100.00% |
| NobleOfLight vs Leo | 0–2 | 0.00% |
| NobleOfLight vs Claudio | 0–2 | 0.00% |
| NobleOfLight vs Shaheen | 0–2 | 0.00% |
| NobleOfLight vs Panda | 2–0 | 100.00% |
| NobleOfLight vs Leroy | 0–2 | 0.00% |
| NobleOfLight vs Raven | 0–2 | 0.00% |
| NobleOfLight vs Eddy | 1–1 | 50.00% |
| NobleOfLight vs Fahkumram | 0–2 | 0.00% |
| NobleOfLight vs Asuka | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.