| ED|TG_Flex vs Kazuya | 247–179 | 57.98% |
| ED|TG_Flex vs Bryan | 249–164 | 60.29% |
| ED|TG_Flex vs Jin | 174–152 | 53.37% |
| ED|TG_Flex vs Heihachi | 166–120 | 58.04% |
| ED|TG_Flex vs Reina | 142–99 | 58.92% |
| ED|TG_Flex vs Hwoarang | 146–84 | 63.48% |
| ED|TG_Flex vs Dragunov | 109–92 | 54.23% |
| ED|TG_Flex vs Steve | 98–99 | 49.75% |
| ED|TG_Flex vs Armor King | 111–86 | 56.35% |
| ED|TG_Flex vs Paul | 102–93 | 52.31% |
| ED|TG_Flex vs King | 95–86 | 52.49% |
| ED|TG_Flex vs Devil Jin | 88–84 | 51.16% |
| ED|TG_Flex vs Lee | 84–71 | 54.19% |
| ED|TG_Flex vs Yoshimitsu | 84–64 | 56.76% |
| ED|TG_Flex vs Law | 79–68 | 53.74% |
| ED|TG_Flex vs Lidia | 86–60 | 58.90% |
| ED|TG_Flex vs Fahkumram | 74–69 | 51.75% |
| ED|TG_Flex vs Jun | 82–54 | 60.29% |
| ED|TG_Flex vs Lili | 70–64 | 52.24% |
| ED|TG_Flex vs Azucena | 69–56 | 55.20% |
| ED|TG_Flex vs Asuka | 60–53 | 53.10% |
| ED|TG_Flex vs Feng | 52–54 | 49.06% |
| ED|TG_Flex vs Nina | 56–46 | 54.90% |
| ED|TG_Flex vs Jack-8 | 60–39 | 60.61% |
| ED|TG_Flex vs Eddy | 42–42 | 50.00% |
| ED|TG_Flex vs Lars | 40–43 | 48.19% |
| ED|TG_Flex vs Raven | 54–29 | 65.06% |
| ED|TG_Flex vs Leo | 40–33 | 54.79% |
| ED|TG_Flex vs Alisa | 39–33 | 54.17% |
| ED|TG_Flex vs Xiaoyu | 39–30 | 56.52% |
| ED|TG_Flex vs Zafina | 38–28 | 57.58% |
| ED|TG_Flex vs Victor | 36–29 | 55.38% |
| ED|TG_Flex vs Clive | 31–34 | 47.69% |
| ED|TG_Flex vs Claudio | 28–33 | 45.90% |
| ED|TG_Flex vs Leroy | 26–32 | 44.83% |
| ED|TG_Flex vs Miary Zo | 27–31 | 46.55% |
| ED|TG_Flex vs Anna | 28–25 | 52.83% |
| ED|TG_Flex vs Kuma | 35–17 | 67.31% |
| ED|TG_Flex vs Shaheen | 34–17 | 66.67% |
| ED|TG_Flex vs Panda | 12–11 | 52.17% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.