| Royston_dbz_1 vs Jin | 48–44 | 52.17% |
| Royston_dbz_1 vs Hwoarang | 56–34–1 | 62.22% |
| Royston_dbz_1 vs Kazuya | 51–38 | 57.30% |
| Royston_dbz_1 vs Reina | 48–40 | 54.55% |
| Royston_dbz_1 vs Dragunov | 52–34 | 60.47% |
| Royston_dbz_1 vs Bryan | 45–36 | 55.56% |
| Royston_dbz_1 vs Law | 44–36 | 55.00% |
| Royston_dbz_1 vs King | 40–35 | 53.33% |
| Royston_dbz_1 vs Lee | 46–25 | 64.79% |
| Royston_dbz_1 vs Paul | 39–25 | 60.94% |
| Royston_dbz_1 vs Devil Jin | 35–29 | 54.69% |
| Royston_dbz_1 vs Yoshimitsu | 32–26 | 55.17% |
| Royston_dbz_1 vs Lili | 38–20 | 65.52% |
| Royston_dbz_1 vs Heihachi | 25–29 | 46.30% |
| Royston_dbz_1 vs Lars | 19–27 | 41.30% |
| Royston_dbz_1 vs Steve | 28–17 | 62.22% |
| Royston_dbz_1 vs Feng | 28–17 | 62.22% |
| Royston_dbz_1 vs Nina | 20–19 | 51.28% |
| Royston_dbz_1 vs Leroy | 22–16 | 57.89% |
| Royston_dbz_1 vs Eddy | 19–19 | 50.00% |
| Royston_dbz_1 vs Jun | 11–22 | 33.33% |
| Royston_dbz_1 vs Alisa | 24–8 | 75.00% |
| Royston_dbz_1 vs Asuka | 17–12 | 58.62% |
| Royston_dbz_1 vs Azucena | 11–15 | 42.31% |
| Royston_dbz_1 vs Armor King | 15–10 | 60.00% |
| Royston_dbz_1 vs Xiaoyu | 13–11 | 54.17% |
| Royston_dbz_1 vs Kuma | 8–16 | 33.33% |
| Royston_dbz_1 vs Jack-8 | 9–14 | 39.13% |
| Royston_dbz_1 vs Raven | 14–9 | 60.87% |
| Royston_dbz_1 vs Claudio | 9–11 | 45.00% |
| Royston_dbz_1 vs Victor | 2–16 | 11.11% |
| Royston_dbz_1 vs Anna | 8–10 | 44.44% |
| Royston_dbz_1 vs Zafina | 8–7 | 53.33% |
| Royston_dbz_1 vs Leo | 5–7 | 41.67% |
| Royston_dbz_1 vs Shaheen | 6–4 | 60.00% |
| Royston_dbz_1 vs Lidia | 1–7 | 12.50% |
| Royston_dbz_1 vs Panda | 3–4 | 42.86% |
| Royston_dbz_1 vs Fahkumram | 1–3 | 25.00% |
| Royston_dbz_1 vs Clive | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.