| MgRafaele vs Jin | 49–38 | 56.32% |
| MgRafaele vs Kazuya | 37–47 | 44.05% |
| MgRafaele vs Hwoarang | 42–38 | 52.50% |
| MgRafaele vs Reina | 39–39 | 50.00% |
| MgRafaele vs Paul | 33–28 | 54.10% |
| MgRafaele vs Bryan | 33–24 | 57.89% |
| MgRafaele vs Lili | 26–26 | 50.00% |
| MgRafaele vs Dragunov | 25–21 | 54.35% |
| MgRafaele vs Yoshimitsu | 22–22 | 50.00% |
| MgRafaele vs Feng | 20–24 | 45.45% |
| MgRafaele vs Law | 25–15 | 62.50% |
| MgRafaele vs Steve | 25–15 | 62.50% |
| MgRafaele vs Leo | 15–24 | 38.46% |
| MgRafaele vs Heihachi | 21–18 | 53.85% |
| MgRafaele vs King | 22–16 | 57.89% |
| MgRafaele vs Raven | 22–14 | 61.11% |
| MgRafaele vs Devil Jin | 18–15 | 54.55% |
| MgRafaele vs Lee | 15–17 | 46.88% |
| MgRafaele vs Alisa | 15–16 | 48.39% |
| MgRafaele vs Claudio | 13–17 | 43.33% |
| MgRafaele vs Eddy | 16–14 | 53.33% |
| MgRafaele vs Azucena | 19–6 | 76.00% |
| MgRafaele vs Nina | 13–11 | 54.17% |
| MgRafaele vs Xiaoyu | 11–12 | 47.83% |
| MgRafaele vs Asuka | 17–6 | 73.91% |
| MgRafaele vs Lars | 11–10 | 52.38% |
| MgRafaele vs Victor | 10–11 | 47.62% |
| MgRafaele vs Fahkumram | 6–13 | 31.58% |
| MgRafaele vs Shaheen | 14–4 | 77.78% |
| MgRafaele vs Jun | 10–8 | 55.56% |
| MgRafaele vs Zafina | 10–5 | 66.67% |
| MgRafaele vs Jack-8 | 9–3 | 75.00% |
| MgRafaele vs Anna | 4–8 | 33.33% |
| MgRafaele vs Panda | 7–4 | 63.64% |
| MgRafaele vs Lidia | 7–4 | 63.64% |
| MgRafaele vs Kuma | 3–6 | 33.33% |
| MgRafaele vs Leroy | 3–4 | 42.86% |
| MgRafaele vs Armor King | 2–4 | 33.33% |
| MgRafaele vs Clive | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.