| CodeNameSnacks vs Kazuya | 29–22 | 56.86% |
| CodeNameSnacks vs King | 25–24 | 51.02% |
| CodeNameSnacks vs Steve | 24–25 | 48.98% |
| CodeNameSnacks vs Asuka | 19–20 | 48.72% |
| CodeNameSnacks vs Reina | 21–18 | 53.85% |
| CodeNameSnacks vs Clive | 16–20 | 44.44% |
| CodeNameSnacks vs Hwoarang | 9–20 | 31.03% |
| CodeNameSnacks vs Jin | 15–13 | 53.57% |
| CodeNameSnacks vs Paul | 12–13 | 48.00% |
| CodeNameSnacks vs Law | 13–11 | 54.17% |
| CodeNameSnacks vs Dragunov | 11–13 | 45.83% |
| CodeNameSnacks vs Eddy | 13–11 | 54.17% |
| CodeNameSnacks vs Heihachi | 16–8 | 66.67% |
| CodeNameSnacks vs Lili | 5–16 | 23.81% |
| CodeNameSnacks vs Jun | 9–12 | 42.86% |
| CodeNameSnacks vs Azucena | 10–10 | 50.00% |
| CodeNameSnacks vs Feng | 8–11 | 42.11% |
| CodeNameSnacks vs Bryan | 12–5 | 70.59% |
| CodeNameSnacks vs Lars | 9–8 | 52.94% |
| CodeNameSnacks vs Yoshimitsu | 8–8 | 50.00% |
| CodeNameSnacks vs Xiaoyu | 6–10 | 37.50% |
| CodeNameSnacks vs Leo | 5–11 | 31.25% |
| CodeNameSnacks vs Victor | 6–8 | 42.86% |
| CodeNameSnacks vs Nina | 5–8 | 38.46% |
| CodeNameSnacks vs Leroy | 8–5 | 61.54% |
| CodeNameSnacks vs Devil Jin | 5–5 | 50.00% |
| CodeNameSnacks vs Alisa | 5–5 | 50.00% |
| CodeNameSnacks vs Lee | 8–2 | 80.00% |
| CodeNameSnacks vs Zafina | 7–3 | 70.00% |
| CodeNameSnacks vs Claudio | 5–4 | 55.56% |
| CodeNameSnacks vs Anna | 3–5 | 37.50% |
| CodeNameSnacks vs Raven | 3–4 | 42.86% |
| CodeNameSnacks vs Lidia | 1–6 | 14.29% |
| CodeNameSnacks vs Kuma | 5–1 | 83.33% |
| CodeNameSnacks vs Jack-8 | 3–1 | 75.00% |
| CodeNameSnacks vs Shaheen | 0–2 | 0.00% |
| CodeNameSnacks vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.