| LazySwitch vs Kazuya | 107–99 | 51.94% |
| LazySwitch vs Jin | 102–94 | 52.04% |
| LazySwitch vs Bryan | 101–83 | 54.89% |
| LazySwitch vs Dragunov | 55–79 | 41.04% |
| LazySwitch vs Lee | 58–69 | 45.67% |
| LazySwitch vs Reina | 66–48 | 57.89% |
| LazySwitch vs Hwoarang | 48–65 | 42.48% |
| LazySwitch vs Heihachi | 48–61 | 44.04% |
| LazySwitch vs Yoshimitsu | 51–43 | 54.26% |
| LazySwitch vs Lili | 44–43 | 50.57% |
| LazySwitch vs Devil Jin | 39–44 | 46.99% |
| LazySwitch vs Paul | 48–31 | 60.76% |
| LazySwitch vs Law | 36–40 | 47.37% |
| LazySwitch vs Steve | 34–40 | 45.95% |
| LazySwitch vs Lars | 42–29 | 59.15% |
| LazySwitch vs King | 35–33 | 51.47% |
| LazySwitch vs Fahkumram | 35–29 | 54.69% |
| LazySwitch vs Nina | 34–26 | 56.67% |
| LazySwitch vs Jun | 37–21 | 63.79% |
| LazySwitch vs Xiaoyu | 22–33 | 40.00% |
| LazySwitch vs Leroy | 30–22 | 57.69% |
| LazySwitch vs Asuka | 22–29 | 43.14% |
| LazySwitch vs Azucena | 21–28 | 42.86% |
| LazySwitch vs Eddy | 23–25 | 47.92% |
| LazySwitch vs Raven | 25–19 | 56.82% |
| LazySwitch vs Jack-8 | 27–16 | 62.79% |
| LazySwitch vs Leo | 16–27 | 37.21% |
| LazySwitch vs Anna | 20–21 | 48.78% |
| LazySwitch vs Kuma | 23–15 | 60.53% |
| LazySwitch vs Victor | 24–12 | 66.67% |
| LazySwitch vs Feng | 23–12 | 65.71% |
| LazySwitch vs Alisa | 15–18 | 45.45% |
| LazySwitch vs Armor King | 16–12 | 57.14% |
| LazySwitch vs Shaheen | 15–9 | 62.50% |
| LazySwitch vs Claudio | 11–10 | 52.38% |
| LazySwitch vs Lidia | 7–13 | 35.00% |
| LazySwitch vs Zafina | 5–11 | 31.25% |
| LazySwitch vs Clive | 6–4 | 60.00% |
| LazySwitch vs Panda | 5–2 | 71.43% |
| LazySwitch vs Miary Zo | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.