| MidnightKennyG vs King | 84–115 | 42.21% |
| MidnightKennyG vs Jin | 65–87 | 42.76% |
| MidnightKennyG vs Kazuya | 60–82 | 42.25% |
| MidnightKennyG vs Reina | 59–66 | 47.20% |
| MidnightKennyG vs Hwoarang | 47–59 | 44.34% |
| MidnightKennyG vs Bryan | 36–64 | 36.00% |
| MidnightKennyG vs Steve | 46–52 | 46.94% |
| MidnightKennyG vs Law | 40–55 | 42.11% |
| MidnightKennyG vs Azucena | 35–55 | 38.89% |
| MidnightKennyG vs Eddy | 25–54 | 31.65% |
| MidnightKennyG vs Asuka | 41–37 | 52.56% |
| MidnightKennyG vs Yoshimitsu | 32–40 | 44.44% |
| MidnightKennyG vs Dragunov | 25–43 | 36.76% |
| MidnightKennyG vs Victor | 25–38 | 39.68% |
| MidnightKennyG vs Lars | 20–40 | 33.33% |
| MidnightKennyG vs Lee | 29–31 | 48.33% |
| MidnightKennyG vs Lili | 26–32 | 44.83% |
| MidnightKennyG vs Jun | 32–25 | 56.14% |
| MidnightKennyG vs Lidia | 31–24 | 56.36% |
| MidnightKennyG vs Xiaoyu | 20–32 | 38.46% |
| MidnightKennyG vs Paul | 13–36 | 26.53% |
| MidnightKennyG vs Nina | 11–37 | 22.92% |
| MidnightKennyG vs Jack-8 | 25–18 | 58.14% |
| MidnightKennyG vs Heihachi | 21–22 | 48.84% |
| MidnightKennyG vs Armor King | 18–24 | 42.86% |
| MidnightKennyG vs Feng | 15–25 | 37.50% |
| MidnightKennyG vs Alisa | 15–25 | 37.50% |
| MidnightKennyG vs Devil Jin | 14–23 | 37.84% |
| MidnightKennyG vs Claudio | 14–19 | 42.42% |
| MidnightKennyG vs Raven | 15–16 | 48.39% |
| MidnightKennyG vs Clive | 10–21 | 32.26% |
| MidnightKennyG vs Leroy | 11–17 | 39.29% |
| MidnightKennyG vs Leo | 6–21 | 22.22% |
| MidnightKennyG vs Zafina | 9–18 | 33.33% |
| MidnightKennyG vs Shaheen | 10–15 | 40.00% |
| MidnightKennyG vs Kuma | 5–18 | 21.74% |
| MidnightKennyG vs Panda | 4–4 | 50.00% |
| MidnightKennyG vs Fahkumram | 1–5 | 16.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.