| TEKKEN GOD SSH vs Dragunov | 130–129 | 50.19% |
| TEKKEN GOD SSH vs Hwoarang | 105–102 | 50.72% |
| TEKKEN GOD SSH vs Bryan | 83–118 | 41.29% |
| TEKKEN GOD SSH vs Paul | 97–98 | 49.74% |
| TEKKEN GOD SSH vs Kazuya | 90–91 | 49.72% |
| TEKKEN GOD SSH vs Reina | 86–90 | 48.86% |
| TEKKEN GOD SSH vs King | 90–85 | 51.43% |
| TEKKEN GOD SSH vs Clive | 89–85 | 51.15% |
| TEKKEN GOD SSH vs Jin | 78–94 | 45.35% |
| TEKKEN GOD SSH vs Heihachi | 59–98 | 37.58% |
| TEKKEN GOD SSH vs Steve | 53–62 | 46.09% |
| TEKKEN GOD SSH vs Victor | 57–51 | 52.78% |
| TEKKEN GOD SSH vs Feng | 56–51 | 52.34% |
| TEKKEN GOD SSH vs Yoshimitsu | 57–49 | 53.77% |
| TEKKEN GOD SSH vs Asuka | 49–53 | 48.04% |
| TEKKEN GOD SSH vs Lili | 36–59 | 37.89% |
| TEKKEN GOD SSH vs Alisa | 42–49 | 46.15% |
| TEKKEN GOD SSH vs Jun | 42–49 | 46.15% |
| TEKKEN GOD SSH vs Azucena | 43–43–1 | 50.00% |
| TEKKEN GOD SSH vs Nina | 32–53 | 37.65% |
| TEKKEN GOD SSH vs Lars | 29–51 | 36.25% |
| TEKKEN GOD SSH vs Lee | 48–32 | 60.00% |
| TEKKEN GOD SSH vs Law | 31–48 | 39.24% |
| TEKKEN GOD SSH vs Devil Jin | 35–44 | 44.30% |
| TEKKEN GOD SSH vs Xiaoyu | 32–42 | 43.24% |
| TEKKEN GOD SSH vs Claudio | 29–41 | 41.43% |
| TEKKEN GOD SSH vs Jack-8 | 28–33 | 45.90% |
| TEKKEN GOD SSH vs Lidia | 25–35 | 41.67% |
| TEKKEN GOD SSH vs Leroy | 23–25 | 47.92% |
| TEKKEN GOD SSH vs Eddy | 17–23 | 42.50% |
| TEKKEN GOD SSH vs Zafina | 12–25 | 32.43% |
| TEKKEN GOD SSH vs Shaheen | 20–16 | 55.56% |
| TEKKEN GOD SSH vs Leo | 14–17 | 45.16% |
| TEKKEN GOD SSH vs Raven | 16–10 | 61.54% |
| TEKKEN GOD SSH vs Kuma | 10–11 | 47.62% |
| TEKKEN GOD SSH vs Panda | 9–11 | 45.00% |
| TEKKEN GOD SSH vs Anna | 0–2 | 0.00% |
| TEKKEN GOD SSH vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.