| MaxwellProKilR vs Kazuya | 30–39 | 43.48% |
| MaxwellProKilR vs Jin | 28–33 | 45.90% |
| MaxwellProKilR vs Reina | 33–24 | 57.89% |
| MaxwellProKilR vs King | 30–21 | 58.82% |
| MaxwellProKilR vs Law | 29–20 | 59.18% |
| MaxwellProKilR vs Steve | 17–29 | 36.96% |
| MaxwellProKilR vs Dragunov | 24–21 | 53.33% |
| MaxwellProKilR vs Hwoarang | 28–16 | 63.64% |
| MaxwellProKilR vs Eddy | 28–15 | 65.12% |
| MaxwellProKilR vs Lili | 15–20 | 42.86% |
| MaxwellProKilR vs Victor | 20–11 | 64.52% |
| MaxwellProKilR vs Yoshimitsu | 15–13 | 53.57% |
| MaxwellProKilR vs Lidia | 13–15 | 46.43% |
| MaxwellProKilR vs Jun | 12–13 | 48.00% |
| MaxwellProKilR vs Paul | 11–11 | 50.00% |
| MaxwellProKilR vs Alisa | 12–9 | 57.14% |
| MaxwellProKilR vs Azucena | 9–12 | 42.86% |
| MaxwellProKilR vs Jack-8 | 8–10 | 44.44% |
| MaxwellProKilR vs Bryan | 13–4 | 76.47% |
| MaxwellProKilR vs Devil Jin | 10–7 | 58.82% |
| MaxwellProKilR vs Nina | 9–8 | 52.94% |
| MaxwellProKilR vs Asuka | 9–4 | 69.23% |
| MaxwellProKilR vs Xiaoyu | 2–9 | 18.18% |
| MaxwellProKilR vs Claudio | 4–7 | 36.36% |
| MaxwellProKilR vs Zafina | 4–6 | 40.00% |
| MaxwellProKilR vs Feng | 5–3 | 62.50% |
| MaxwellProKilR vs Raven | 8–0 | 100.00% |
| MaxwellProKilR vs Leroy | 3–4 | 42.86% |
| MaxwellProKilR vs Lars | 3–3 | 50.00% |
| MaxwellProKilR vs Armor King | 4–2 | 66.67% |
| MaxwellProKilR vs Clive | 2–3 | 40.00% |
| MaxwellProKilR vs Shaheen | 2–2 | 50.00% |
| MaxwellProKilR vs Lee | 1–3 | 25.00% |
| MaxwellProKilR vs Leo | 1–1 | 50.00% |
| MaxwellProKilR vs Panda | 0–2 | 0.00% |
| MaxwellProKilR vs Heihachi | 1–1 | 50.00% |
| MaxwellProKilR vs Kuma | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.