| HaTeZ2LoSe vs King | 91–70 | 56.52% |
| HaTeZ2LoSe vs Law | 61–87 | 41.22% |
| HaTeZ2LoSe vs Jin | 55–87 | 38.73% |
| HaTeZ2LoSe vs Steve | 62–62 | 50.00% |
| HaTeZ2LoSe vs Kazuya | 50–71 | 41.32% |
| HaTeZ2LoSe vs Heihachi | 55–64 | 46.22% |
| HaTeZ2LoSe vs Hwoarang | 40–73–1 | 35.40% |
| HaTeZ2LoSe vs Azucena | 43–47 | 47.78% |
| HaTeZ2LoSe vs Clive | 25–65 | 27.78% |
| HaTeZ2LoSe vs Bryan | 34–55 | 38.20% |
| HaTeZ2LoSe vs Dragunov | 30–52 | 36.59% |
| HaTeZ2LoSe vs Eddy | 29–52 | 35.80% |
| HaTeZ2LoSe vs Reina | 32–47 | 40.51% |
| HaTeZ2LoSe vs Nina | 35–35 | 50.00% |
| HaTeZ2LoSe vs Lars | 28–40 | 41.18% |
| HaTeZ2LoSe vs Jun | 30–34 | 46.88% |
| HaTeZ2LoSe vs Fahkumram | 25–37 | 40.32% |
| HaTeZ2LoSe vs Yoshimitsu | 28–33 | 45.90% |
| HaTeZ2LoSe vs Xiaoyu | 30–25 | 54.55% |
| HaTeZ2LoSe vs Lidia | 18–32 | 36.00% |
| HaTeZ2LoSe vs Paul | 21–27 | 43.75% |
| HaTeZ2LoSe vs Feng | 16–27 | 37.21% |
| HaTeZ2LoSe vs Lili | 12–30 | 28.57% |
| HaTeZ2LoSe vs Victor | 16–24 | 40.00% |
| HaTeZ2LoSe vs Raven | 15–25 | 37.50% |
| HaTeZ2LoSe vs Leo | 19–19 | 50.00% |
| HaTeZ2LoSe vs Alisa | 10–27 | 27.03% |
| HaTeZ2LoSe vs Asuka | 13–23 | 36.11% |
| HaTeZ2LoSe vs Lee | 18–18 | 50.00% |
| HaTeZ2LoSe vs Leroy | 15–19 | 44.12% |
| HaTeZ2LoSe vs Jack-8 | 15–18 | 45.45% |
| HaTeZ2LoSe vs Armor King | 10–21 | 32.26% |
| HaTeZ2LoSe vs Devil Jin | 8–20 | 28.57% |
| HaTeZ2LoSe vs Anna | 11–12 | 47.83% |
| HaTeZ2LoSe vs Shaheen | 12–10 | 54.55% |
| HaTeZ2LoSe vs Claudio | 3–18 | 14.29% |
| HaTeZ2LoSe vs Zafina | 8–11 | 42.11% |
| HaTeZ2LoSe vs Miary Zo | 8–9 | 47.06% |
| HaTeZ2LoSe vs Kuma | 5–10 | 33.33% |
| HaTeZ2LoSe vs Panda | 4–8 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.