| 1차로정속충 vs Law | 0–4 | 0.00% |
| 1차로정속충 vs Kazuya | 3–1 | 75.00% |
| 1차로정속충 vs Victor | 3–1 | 75.00% |
| 1차로정속충 vs King | 2–1 | 66.67% |
| 1차로정속충 vs Hwoarang | 2–1 | 66.67% |
| 1차로정속충 vs Asuka | 1–2 | 33.33% |
| 1차로정속충 vs Feng | 1–2 | 33.33% |
| 1차로정속충 vs Paul | 2–0 | 100.00% |
| 1차로정속충 vs Yoshimitsu | 0–2 | 0.00% |
| 1차로정속충 vs Dragunov | 2–0 | 100.00% |
| 1차로정속충 vs Jun | 2–0 | 100.00% |
| 1차로정속충 vs Reina | 0–2 | 0.00% |
| 1차로정속충 vs Eddy | 0–2 | 0.00% |
| 1차로정속충 vs Jin | 0–1 | 0.00% |
| 1차로정속충 vs Steve | 1–0 | 100.00% |
| 1차로정속충 vs Alisa | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.