| JaCKxJ66candy vs Kazuya | 38–3 | 92.68% |
| JaCKxJ66candy vs Reina | 29–11 | 72.50% |
| JaCKxJ66candy vs Heihachi | 27–13 | 67.50% |
| JaCKxJ66candy vs Steve | 26–5 | 83.87% |
| JaCKxJ66candy vs Jin | 21–8 | 72.41% |
| JaCKxJ66candy vs Paul | 24–3 | 88.89% |
| JaCKxJ66candy vs King | 24–2 | 92.31% |
| JaCKxJ66candy vs Bryan | 22–3 | 88.00% |
| JaCKxJ66candy vs Lee | 18–3 | 85.71% |
| JaCKxJ66candy vs Eddy | 16–4 | 80.00% |
| JaCKxJ66candy vs Lili | 15–4 | 78.95% |
| JaCKxJ66candy vs Victor | 12–5 | 70.59% |
| JaCKxJ66candy vs Law | 12–4 | 75.00% |
| JaCKxJ66candy vs Dragunov | 11–5 | 68.75% |
| JaCKxJ66candy vs Devil Jin | 13–2 | 86.67% |
| JaCKxJ66candy vs Feng | 13–2 | 86.67% |
| JaCKxJ66candy vs Lidia | 8–6 | 57.14% |
| JaCKxJ66candy vs Xiaoyu | 13–0 | 100.00% |
| JaCKxJ66candy vs Azucena | 13–0 | 100.00% |
| JaCKxJ66candy vs Leroy | 8–2 | 80.00% |
| JaCKxJ66candy vs Yoshimitsu | 8–1 | 88.89% |
| JaCKxJ66candy vs Hwoarang | 9–0 | 100.00% |
| JaCKxJ66candy vs Lars | 7–2 | 77.78% |
| JaCKxJ66candy vs Alisa | 8–0 | 100.00% |
| JaCKxJ66candy vs Nina | 7–1 | 87.50% |
| JaCKxJ66candy vs Jun | 7–1 | 87.50% |
| JaCKxJ66candy vs Clive | 8–0 | 100.00% |
| JaCKxJ66candy vs Asuka | 7–0 | 100.00% |
| JaCKxJ66candy vs Leo | 5–2 | 71.43% |
| JaCKxJ66candy vs Raven | 6–1 | 85.71% |
| JaCKxJ66candy vs Fahkumram | 6–1 | 85.71% |
| JaCKxJ66candy vs Claudio | 6–0 | 100.00% |
| JaCKxJ66candy vs Jack-8 | 4–1 | 80.00% |
| JaCKxJ66candy vs Kuma | 5–0 | 100.00% |
| JaCKxJ66candy vs Armor King | 3–2 | 60.00% |
| JaCKxJ66candy vs Shaheen | 4–0 | 100.00% |
| JaCKxJ66candy vs Zafina | 4–0 | 100.00% |
| JaCKxJ66candy vs Miary Zo | 2–2 | 50.00% |
| JaCKxJ66candy vs Panda | 2–0 | 100.00% |
| JaCKxJ66candy vs Anna | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.