| CoAndGee vs Bryan | 302–277 | 52.16% |
| CoAndGee vs Dragunov | 237–250 | 48.67% |
| CoAndGee vs King | 258–218 | 54.20% |
| CoAndGee vs Hwoarang | 231–232 | 49.89% |
| CoAndGee vs Asuka | 205–208 | 49.64% |
| CoAndGee vs Reina | 259–154 | 62.71% |
| CoAndGee vs Steve | 218–176 | 55.33% |
| CoAndGee vs Paul | 190–188 | 50.26% |
| CoAndGee vs Jin | 175–203 | 46.30% |
| CoAndGee vs Kazuya | 176–180 | 49.44% |
| CoAndGee vs Victor | 155–172 | 47.40% |
| CoAndGee vs Lili | 181–145 | 55.52% |
| CoAndGee vs Lars | 164–156 | 51.25% |
| CoAndGee vs Yoshimitsu | 137–141 | 49.28% |
| CoAndGee vs Law | 148–119 | 55.43% |
| CoAndGee vs Feng | 129–138 | 48.31% |
| CoAndGee vs Alisa | 117–133 | 46.80% |
| CoAndGee vs Azucena | 126–122 | 50.81% |
| CoAndGee vs Leroy | 111–134 | 45.31% |
| CoAndGee vs Lee | 125–117 | 51.65% |
| CoAndGee vs Devil Jin | 110–116 | 48.67% |
| CoAndGee vs Jun | 102–121 | 45.74% |
| CoAndGee vs Leo | 123–98 | 55.66% |
| CoAndGee vs Jack-8 | 98–117 | 45.58% |
| CoAndGee vs Eddy | 87–122 | 41.63% |
| CoAndGee vs Xiaoyu | 112–91 | 55.17% |
| CoAndGee vs Anna | 98–97 | 50.26% |
| CoAndGee vs Claudio | 96–95 | 50.26% |
| CoAndGee vs Shaheen | 80–94 | 45.98% |
| CoAndGee vs Nina | 84–83 | 50.30% |
| CoAndGee vs Heihachi | 69–94 | 42.33% |
| CoAndGee vs Zafina | 65–88 | 42.48% |
| CoAndGee vs Lidia | 73–77 | 48.67% |
| CoAndGee vs Raven | 71–77 | 47.97% |
| CoAndGee vs Kuma | 33–76 | 30.28% |
| CoAndGee vs Panda | 27–42 | 39.13% |
| CoAndGee vs Fahkumram | 18–38 | 32.14% |
| CoAndGee vs Clive | 8–42 | 16.00% |
| CoAndGee vs Miary Zo | 9–18 | 33.33% |
| CoAndGee vs Armor King | 6–9 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.