| KT3-_-vibesonly vs Clive | 41–22 | 65.08% |
| KT3-_-vibesonly vs Jin | 20–19 | 51.28% |
| KT3-_-vibesonly vs Law | 19–13 | 59.38% |
| KT3-_-vibesonly vs Kazuya | 17–13 | 56.67% |
| KT3-_-vibesonly vs King | 17–10 | 62.96% |
| KT3-_-vibesonly vs Steve | 11–16 | 40.74% |
| KT3-_-vibesonly vs Lars | 9–12 | 42.86% |
| KT3-_-vibesonly vs Paul | 10–10 | 50.00% |
| KT3-_-vibesonly vs Asuka | 10–10 | 50.00% |
| KT3-_-vibesonly vs Eddy | 7–12 | 36.84% |
| KT3-_-vibesonly vs Reina | 6–11 | 35.29% |
| KT3-_-vibesonly vs Yoshimitsu | 5–10 | 33.33% |
| KT3-_-vibesonly vs Azucena | 4–10 | 28.57% |
| KT3-_-vibesonly vs Bryan | 4–9 | 30.77% |
| KT3-_-vibesonly vs Jun | 6–7 | 46.15% |
| KT3-_-vibesonly vs Victor | 7–6 | 53.85% |
| KT3-_-vibesonly vs Nina | 9–1 | 90.00% |
| KT3-_-vibesonly vs Xiaoyu | 4–5 | 44.44% |
| KT3-_-vibesonly vs Dragunov | 5–4 | 55.56% |
| KT3-_-vibesonly vs Jack-8 | 4–4 | 50.00% |
| KT3-_-vibesonly vs Leo | 6–2 | 75.00% |
| KT3-_-vibesonly vs Raven | 4–4 | 50.00% |
| KT3-_-vibesonly vs Heihachi | 6–2 | 75.00% |
| KT3-_-vibesonly vs Lee | 2–5 | 28.57% |
| KT3-_-vibesonly vs Lidia | 5–2 | 71.43% |
| KT3-_-vibesonly vs Hwoarang | 2–4 | 33.33% |
| KT3-_-vibesonly vs Zafina | 1–4 | 20.00% |
| KT3-_-vibesonly vs Fahkumram | 3–2 | 60.00% |
| KT3-_-vibesonly vs Feng | 1–3 | 25.00% |
| KT3-_-vibesonly vs Alisa | 1–3 | 25.00% |
| KT3-_-vibesonly vs Claudio | 4–0 | 100.00% |
| KT3-_-vibesonly vs Leroy | 1–3 | 25.00% |
| KT3-_-vibesonly vs Devil Jin | 2–1 | 66.67% |
| KT3-_-vibesonly vs Lili | 1–2 | 33.33% |
| KT3-_-vibesonly vs Kuma | 1–2 | 33.33% |
| KT3-_-vibesonly vs Shaheen | 1–0 | 100.00% |
| KT3-_-vibesonly vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.