| DyingWish vs King | 111–59 | 65.29% |
| DyingWish vs Kazuya | 75–76–1 | 49.67% |
| DyingWish vs Steve | 83–55 | 60.14% |
| DyingWish vs Jin | 73–47 | 60.83% |
| DyingWish vs Bryan | 60–60 | 50.00% |
| DyingWish vs Armor King | 50–67 | 42.74% |
| DyingWish vs Law | 60–54–1 | 52.63% |
| DyingWish vs Reina | 60–36 | 62.50% |
| DyingWish vs Heihachi | 57–39 | 59.38% |
| DyingWish vs Hwoarang | 49–44 | 52.69% |
| DyingWish vs Clive | 48–38 | 55.81% |
| DyingWish vs Asuka | 39–38 | 50.65% |
| DyingWish vs Lee | 35–41 | 46.05% |
| DyingWish vs Dragunov | 47–28 | 62.67% |
| DyingWish vs Xiaoyu | 38–32 | 54.29% |
| DyingWish vs Lars | 36–32 | 52.94% |
| DyingWish vs Victor | 46–19 | 70.77% |
| DyingWish vs Yoshimitsu | 42–19 | 68.85% |
| DyingWish vs Jun | 35–26 | 57.38% |
| DyingWish vs Lidia | 39–21 | 65.00% |
| DyingWish vs Fahkumram | 30–30 | 50.00% |
| DyingWish vs Anna | 28–30 | 48.28% |
| DyingWish vs Devil Jin | 31–24 | 56.36% |
| DyingWish vs Azucena | 38–16 | 70.37% |
| DyingWish vs Leroy | 33–19 | 63.46% |
| DyingWish vs Paul | 30–19 | 61.22% |
| DyingWish vs Nina | 25–23 | 52.08% |
| DyingWish vs Lili | 32–15 | 68.09% |
| DyingWish vs Alisa | 31–15 | 67.39% |
| DyingWish vs Eddy | 35–8 | 81.40% |
| DyingWish vs Miary Zo | 21–21 | 50.00% |
| DyingWish vs Feng | 19–20 | 48.72% |
| DyingWish vs Jack-8 | 17–18 | 48.57% |
| DyingWish vs Kuma | 15–18 | 45.45% |
| DyingWish vs Claudio | 19–13 | 59.38% |
| DyingWish vs Leo | 14–13 | 51.85% |
| DyingWish vs Raven | 11–15 | 42.31% |
| DyingWish vs Zafina | 14–11 | 56.00% |
| DyingWish vs Shaheen | 9–13 | 40.91% |
| DyingWish vs Panda | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.