| Yoshimeatsu vs Law | 124–79 | 61.08% |
| Yoshimeatsu vs Jin | 94–79 | 54.34% |
| Yoshimeatsu vs Reina | 89–71 | 55.62% |
| Yoshimeatsu vs King | 87–70 | 55.41% |
| Yoshimeatsu vs Hwoarang | 66–78 | 45.83% |
| Yoshimeatsu vs Yoshimitsu | 70–70–2 | 50.00% |
| Yoshimeatsu vs Lili | 92–49 | 65.25% |
| Yoshimeatsu vs Bryan | 68–63 | 51.91% |
| Yoshimeatsu vs Kazuya | 61–67 | 47.66% |
| Yoshimeatsu vs Xiaoyu | 79–43 | 64.75% |
| Yoshimeatsu vs Jun | 61–51 | 54.46% |
| Yoshimeatsu vs Paul | 50–59 | 45.87% |
| Yoshimeatsu vs Eddy | 70–38 | 64.81% |
| Yoshimeatsu vs Steve | 56–42 | 57.14% |
| Yoshimeatsu vs Azucena | 50–46 | 52.08% |
| Yoshimeatsu vs Victor | 56–37 | 60.22% |
| Yoshimeatsu vs Lee | 35–56 | 38.46% |
| Yoshimeatsu vs Asuka | 51–30 | 62.96% |
| Yoshimeatsu vs Raven | 32–46 | 41.03% |
| Yoshimeatsu vs Feng | 31–40 | 43.66% |
| Yoshimeatsu vs Lars | 33–37 | 47.14% |
| Yoshimeatsu vs Heihachi | 38–30 | 55.88% |
| Yoshimeatsu vs Nina | 32–35 | 47.76% |
| Yoshimeatsu vs Dragunov | 35–31 | 53.03% |
| Yoshimeatsu vs Leo | 43–22 | 66.15% |
| Yoshimeatsu vs Jack-8 | 40–23 | 63.49% |
| Yoshimeatsu vs Clive | 27–30 | 47.37% |
| Yoshimeatsu vs Devil Jin | 28–26 | 51.85% |
| Yoshimeatsu vs Lidia | 21–30 | 41.18% |
| Yoshimeatsu vs Claudio | 18–26 | 40.91% |
| Yoshimeatsu vs Leroy | 22–22 | 50.00% |
| Yoshimeatsu vs Anna | 16–22 | 42.11% |
| Yoshimeatsu vs Alisa | 16–20 | 44.44% |
| Yoshimeatsu vs Zafina | 23–13 | 63.89% |
| Yoshimeatsu vs Armor King | 10–22 | 31.25% |
| Yoshimeatsu vs Kuma | 18–12 | 60.00% |
| Yoshimeatsu vs Fahkumram | 14–15 | 48.28% |
| Yoshimeatsu vs Shaheen | 15–1 | 93.75% |
| Yoshimeatsu vs Panda | 3–5 | 37.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.