| GOD_FIST560 vs Bryan | 64–37 | 63.37% |
| GOD_FIST560 vs King | 41–42 | 49.40% |
| GOD_FIST560 vs Kazuya | 52–31 | 62.65% |
| GOD_FIST560 vs Steve | 39–37 | 51.32% |
| GOD_FIST560 vs Hwoarang | 39–29 | 57.35% |
| GOD_FIST560 vs Heihachi | 41–27 | 60.29% |
| GOD_FIST560 vs Reina | 29–31 | 48.33% |
| GOD_FIST560 vs Yoshimitsu | 38–21 | 64.41% |
| GOD_FIST560 vs Jin | 24–35 | 40.68% |
| GOD_FIST560 vs Dragunov | 38–19 | 66.67% |
| GOD_FIST560 vs Azucena | 31–24 | 56.36% |
| GOD_FIST560 vs Paul | 37–16 | 69.81% |
| GOD_FIST560 vs Law | 20–32 | 38.46% |
| GOD_FIST560 vs Jun | 27–24 | 52.94% |
| GOD_FIST560 vs Lili | 20–29 | 40.82% |
| GOD_FIST560 vs Devil Jin | 21–22 | 48.84% |
| GOD_FIST560 vs Xiaoyu | 24–16 | 60.00% |
| GOD_FIST560 vs Lee | 15–24 | 38.46% |
| GOD_FIST560 vs Jack-8 | 16–18 | 47.06% |
| GOD_FIST560 vs Feng | 17–14 | 54.84% |
| GOD_FIST560 vs Asuka | 12–18 | 40.00% |
| GOD_FIST560 vs Lidia | 16–14 | 53.33% |
| GOD_FIST560 vs Leroy | 11–17 | 39.29% |
| GOD_FIST560 vs Lars | 8–18 | 30.77% |
| GOD_FIST560 vs Eddy | 11–14 | 44.00% |
| GOD_FIST560 vs Nina | 8–12 | 40.00% |
| GOD_FIST560 vs Raven | 4–16 | 20.00% |
| GOD_FIST560 vs Victor | 12–7 | 63.16% |
| GOD_FIST560 vs Armor King | 8–9 | 47.06% |
| GOD_FIST560 vs Alisa | 6–8 | 42.86% |
| GOD_FIST560 vs Kuma | 7–7 | 50.00% |
| GOD_FIST560 vs Leo | 7–5 | 58.33% |
| GOD_FIST560 vs Claudio | 6–6 | 50.00% |
| GOD_FIST560 vs Shaheen | 4–8 | 33.33% |
| GOD_FIST560 vs Panda | 3–5 | 37.50% |
| GOD_FIST560 vs Zafina | 5–2 | 71.43% |
| GOD_FIST560 vs Clive | 5–1 | 83.33% |
| GOD_FIST560 vs Anna | 2–1 | 66.67% |
| GOD_FIST560 vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.