| CNM | Luniro vs Kazuya | 78–62 | 55.71% |
| CNM | Luniro vs Bryan | 49–64 | 43.36% |
| CNM | Luniro vs Jin | 49–47 | 51.04% |
| CNM | Luniro vs Reina | 55–36 | 60.44% |
| CNM | Luniro vs King | 43–47 | 47.78% |
| CNM | Luniro vs Heihachi | 53–36 | 59.55% |
| CNM | Luniro vs Hwoarang | 29–49 | 37.18% |
| CNM | Luniro vs Law | 42–32 | 56.76% |
| CNM | Luniro vs Paul | 28–44 | 38.89% |
| CNM | Luniro vs Lili | 33–25 | 56.90% |
| CNM | Luniro vs Clive | 36–21 | 63.16% |
| CNM | Luniro vs Steve | 26–30 | 46.43% |
| CNM | Luniro vs Armor King | 21–34 | 38.18% |
| CNM | Luniro vs Dragunov | 18–34 | 34.62% |
| CNM | Luniro vs Yoshimitsu | 18–33 | 35.29% |
| CNM | Luniro vs Lee | 24–25 | 48.98% |
| CNM | Luniro vs Lidia | 19–27 | 41.30% |
| CNM | Luniro vs Asuka | 26–17 | 60.47% |
| CNM | Luniro vs Devil Jin | 17–18 | 48.57% |
| CNM | Luniro vs Nina | 16–18 | 47.06% |
| CNM | Luniro vs Eddy | 15–18 | 45.45% |
| CNM | Luniro vs Victor | 13–19 | 40.62% |
| CNM | Luniro vs Xiaoyu | 21–9 | 70.00% |
| CNM | Luniro vs Azucena | 14–16 | 46.67% |
| CNM | Luniro vs Lars | 16–12 | 57.14% |
| CNM | Luniro vs Jun | 12–16 | 42.86% |
| CNM | Luniro vs Claudio | 10–11 | 47.62% |
| CNM | Luniro vs Anna | 11–10 | 52.38% |
| CNM | Luniro vs Miary Zo | 13–5 | 72.22% |
| CNM | Luniro vs Feng | 12–5 | 70.59% |
| CNM | Luniro vs Zafina | 5–10 | 33.33% |
| CNM | Luniro vs Raven | 6–9 | 40.00% |
| CNM | Luniro vs Alisa | 8–6 | 57.14% |
| CNM | Luniro vs Leroy | 7–6 | 53.85% |
| CNM | Luniro vs Fahkumram | 8–5 | 61.54% |
| CNM | Luniro vs Kuma | 8–2 | 80.00% |
| CNM | Luniro vs Leo | 2–6 | 25.00% |
| CNM | Luniro vs Shaheen | 4–3 | 57.14% |
| CNM | Luniro vs Jack-8 | 4–2 | 66.67% |
| CNM | Luniro vs Panda | 0–6 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.