| mogumogu vs Kazuya | 280–248 | 53.03% |
| mogumogu vs Dragunov | 208–296 | 41.27% |
| mogumogu vs Reina | 286–198 | 59.09% |
| mogumogu vs Bryan | 196–259 | 43.08% |
| mogumogu vs Hwoarang | 198–238 | 45.41% |
| mogumogu vs Paul | 176–236 | 42.72% |
| mogumogu vs King | 185–212 | 46.60% |
| mogumogu vs Jin | 162–187 | 46.42% |
| mogumogu vs Heihachi | 155–156 | 49.84% |
| mogumogu vs Steve | 127–157 | 44.72% |
| mogumogu vs Asuka | 145–138–1 | 51.24% |
| mogumogu vs Lili | 136–135 | 50.18% |
| mogumogu vs Victor | 134–133 | 50.19% |
| mogumogu vs Jun | 149–106 | 58.43% |
| mogumogu vs Law | 107–138 | 43.67% |
| mogumogu vs Devil Jin | 101–130 | 43.72% |
| mogumogu vs Azucena | 118–105 | 52.91% |
| mogumogu vs Nina | 96–107 | 47.29% |
| mogumogu vs Claudio | 76–112 | 40.43% |
| mogumogu vs Feng | 71–104 | 40.57% |
| mogumogu vs Lars | 79–96 | 45.14% |
| mogumogu vs Yoshimitsu | 70–104 | 40.23% |
| mogumogu vs Alisa | 80–85 | 48.48% |
| mogumogu vs Clive | 70–93 | 42.94% |
| mogumogu vs Armor King | 61–101 | 37.65% |
| mogumogu vs Xiaoyu | 64–96 | 40.00% |
| mogumogu vs Eddy | 65–95 | 40.62% |
| mogumogu vs Leo | 67–82 | 44.97% |
| mogumogu vs Anna | 78–69 | 53.06% |
| mogumogu vs Lee | 57–81 | 41.30% |
| mogumogu vs Lidia | 55–70 | 44.00% |
| mogumogu vs Leroy | 45–72 | 38.46% |
| mogumogu vs Jack-8 | 36–79 | 31.30% |
| mogumogu vs Fahkumram | 39–56 | 41.05% |
| mogumogu vs Shaheen | 41–49 | 45.56% |
| mogumogu vs Miary Zo | 32–49 | 39.51% |
| mogumogu vs Raven | 18–48 | 27.27% |
| mogumogu vs Zafina | 23–40 | 36.51% |
| mogumogu vs Kuma | 17–32 | 34.69% |
| mogumogu vs Panda | 19–27 | 41.30% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.