| RUSSEL LEFTHOOK vs King | 120–163 | 42.40% |
| RUSSEL LEFTHOOK vs Jin | 131–145 | 47.46% |
| RUSSEL LEFTHOOK vs Kazuya | 114–157 | 42.07% |
| RUSSEL LEFTHOOK vs Reina | 114–145 | 44.02% |
| RUSSEL LEFTHOOK vs Steve | 101–142 | 41.56% |
| RUSSEL LEFTHOOK vs Bryan | 106–101 | 51.21% |
| RUSSEL LEFTHOOK vs Hwoarang | 80–95 | 45.71% |
| RUSSEL LEFTHOOK vs Dragunov | 48–91 | 34.53% |
| RUSSEL LEFTHOOK vs Azucena | 61–71 | 46.21% |
| RUSSEL LEFTHOOK vs Victor | 43–75 | 36.44% |
| RUSSEL LEFTHOOK vs Law | 41–76 | 35.04% |
| RUSSEL LEFTHOOK vs Yoshimitsu | 63–52 | 54.78% |
| RUSSEL LEFTHOOK vs Lidia | 57–55 | 50.89% |
| RUSSEL LEFTHOOK vs Jun | 43–67 | 39.09% |
| RUSSEL LEFTHOOK vs Paul | 44–56 | 44.00% |
| RUSSEL LEFTHOOK vs Lili | 42–58 | 42.00% |
| RUSSEL LEFTHOOK vs Asuka | 39–60 | 39.39% |
| RUSSEL LEFTHOOK vs Eddy | 34–61 | 35.79% |
| RUSSEL LEFTHOOK vs Leroy | 37–49 | 43.02% |
| RUSSEL LEFTHOOK vs Leo | 39–40 | 49.37% |
| RUSSEL LEFTHOOK vs Lars | 27–42 | 39.13% |
| RUSSEL LEFTHOOK vs Xiaoyu | 20–43 | 31.75% |
| RUSSEL LEFTHOOK vs Nina | 30–32 | 48.39% |
| RUSSEL LEFTHOOK vs Raven | 22–37 | 37.29% |
| RUSSEL LEFTHOOK vs Devil Jin | 25–33 | 43.10% |
| RUSSEL LEFTHOOK vs Alisa | 18–38 | 32.14% |
| RUSSEL LEFTHOOK vs Feng | 22–33 | 40.00% |
| RUSSEL LEFTHOOK vs Lee | 20–35 | 36.36% |
| RUSSEL LEFTHOOK vs Jack-8 | 24–27 | 47.06% |
| RUSSEL LEFTHOOK vs Heihachi | 19–22 | 46.34% |
| RUSSEL LEFTHOOK vs Kuma | 15–21 | 41.67% |
| RUSSEL LEFTHOOK vs Claudio | 9–19 | 32.14% |
| RUSSEL LEFTHOOK vs Zafina | 8–17 | 32.00% |
| RUSSEL LEFTHOOK vs Shaheen | 7–16 | 30.43% |
| RUSSEL LEFTHOOK vs Panda | 10–11 | 47.62% |
| RUSSEL LEFTHOOK vs Anna | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.