| Goat_Aim vs Steve | 3–6 | 33.33% |
| Goat_Aim vs King | 0–6 | 0.00% |
| Goat_Aim vs Leroy | 3–3 | 50.00% |
| Goat_Aim vs Law | 1–4 | 20.00% |
| Goat_Aim vs Bryan | 1–3 | 25.00% |
| Goat_Aim vs Nina | 2–2 | 50.00% |
| Goat_Aim vs Jin | 3–0 | 100.00% |
| Goat_Aim vs Azucena | 1–2 | 33.33% |
| Goat_Aim vs Leo | 1–1 | 50.00% |
| Goat_Aim vs Victor | 0–2 | 0.00% |
| Goat_Aim vs Armor King | 0–2 | 0.00% |
| Goat_Aim vs Yoshimitsu | 0–1 | 0.00% |
| Goat_Aim vs Hwoarang | 1–0 | 100.00% |
| Goat_Aim vs Asuka | 1–0 | 100.00% |
| Goat_Aim vs Lili | 0–1 | 0.00% |
| Goat_Aim vs Dragunov | 0–1 | 0.00% |
| Goat_Aim vs Zafina | 1–0 | 100.00% |
| Goat_Aim vs Jun | 0–1 | 0.00% |
| Goat_Aim vs Raven | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.