| CrimsonDawn vs Kazuya | 315–344 | 47.80% |
| CrimsonDawn vs Jin | 310–291 | 51.58% |
| CrimsonDawn vs Bryan | 204–239 | 46.05% |
| CrimsonDawn vs King | 214–208 | 50.71% |
| CrimsonDawn vs Law | 179–190 | 48.51% |
| CrimsonDawn vs Heihachi | 159–201 | 44.17% |
| CrimsonDawn vs Hwoarang | 169–167 | 50.30% |
| CrimsonDawn vs Dragunov | 119–203 | 36.96% |
| CrimsonDawn vs Steve | 138–183 | 42.99% |
| CrimsonDawn vs Paul | 161–158 | 50.47% |
| CrimsonDawn vs Reina | 163–150 | 52.08% |
| CrimsonDawn vs Yoshimitsu | 107–135 | 44.21% |
| CrimsonDawn vs Lili | 107–96 | 52.71% |
| CrimsonDawn vs Asuka | 93–100 | 48.19% |
| CrimsonDawn vs Devil Jin | 69–122 | 36.13% |
| CrimsonDawn vs Azucena | 98–87 | 52.97% |
| CrimsonDawn vs Victor | 76–108 | 41.30% |
| CrimsonDawn vs Lee | 80–101 | 44.20% |
| CrimsonDawn vs Jun | 94–84 | 52.81% |
| CrimsonDawn vs Lars | 70–105 | 40.00% |
| CrimsonDawn vs Eddy | 84–86 | 49.41% |
| CrimsonDawn vs Lidia | 78–88 | 46.99% |
| CrimsonDawn vs Nina | 94–65 | 59.12% |
| CrimsonDawn vs Clive | 71–84 | 45.81% |
| CrimsonDawn vs Feng | 77–75 | 50.66% |
| CrimsonDawn vs Alisa | 66–83 | 44.30% |
| CrimsonDawn vs Jack-8 | 65–70 | 48.15% |
| CrimsonDawn vs Xiaoyu | 62–68 | 47.69% |
| CrimsonDawn vs Fahkumram | 63–59 | 51.64% |
| CrimsonDawn vs Armor King | 38–68 | 35.85% |
| CrimsonDawn vs Claudio | 45–60 | 42.86% |
| CrimsonDawn vs Leo | 43–53 | 44.79% |
| CrimsonDawn vs Leroy | 37–55 | 40.22% |
| CrimsonDawn vs Raven | 33–52 | 38.82% |
| CrimsonDawn vs Zafina | 40–37 | 51.95% |
| CrimsonDawn vs Anna | 20–49 | 28.99% |
| CrimsonDawn vs Kuma | 33–34 | 49.25% |
| CrimsonDawn vs Shaheen | 22–27 | 44.90% |
| CrimsonDawn vs Panda | 24–22 | 52.17% |
| CrimsonDawn vs Miary Zo | 18–21 | 46.15% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.