| ttv.rhythmlp vs Kazuya | 48–55 | 46.60% |
| ttv.rhythmlp vs Hwoarang | 47–43 | 52.22% |
| ttv.rhythmlp vs Steve | 36–48 | 42.86% |
| ttv.rhythmlp vs King | 40–39 | 50.63% |
| ttv.rhythmlp vs Bryan | 40–33 | 54.79% |
| ttv.rhythmlp vs Jin | 30–31 | 49.18% |
| ttv.rhythmlp vs Reina | 29–30 | 49.15% |
| ttv.rhythmlp vs Heihachi | 38–21 | 64.41% |
| ttv.rhythmlp vs Lee | 27–31 | 46.55% |
| ttv.rhythmlp vs Law | 33–21 | 61.11% |
| ttv.rhythmlp vs Leo | 30–23 | 56.60% |
| ttv.rhythmlp vs Azucena | 29–20 | 59.18% |
| ttv.rhythmlp vs Raven | 26–22 | 54.17% |
| ttv.rhythmlp vs Paul | 25–22 | 53.19% |
| ttv.rhythmlp vs Yoshimitsu | 21–21 | 50.00% |
| ttv.rhythmlp vs Jun | 25–16 | 60.98% |
| ttv.rhythmlp vs Dragunov | 25–15 | 62.50% |
| ttv.rhythmlp vs Lars | 18–19 | 48.65% |
| ttv.rhythmlp vs Devil Jin | 17–17 | 50.00% |
| ttv.rhythmlp vs Xiaoyu | 20–9 | 68.97% |
| ttv.rhythmlp vs Nina | 15–14 | 51.72% |
| ttv.rhythmlp vs Eddy | 10–18 | 35.71% |
| ttv.rhythmlp vs Victor | 13–14 | 48.15% |
| ttv.rhythmlp vs Lili | 12–14 | 46.15% |
| ttv.rhythmlp vs Asuka | 13–12 | 52.00% |
| ttv.rhythmlp vs Armor King | 17–8 | 68.00% |
| ttv.rhythmlp vs Claudio | 13–9 | 59.09% |
| ttv.rhythmlp vs Shaheen | 13–9 | 59.09% |
| ttv.rhythmlp vs Jack-8 | 10–10 | 50.00% |
| ttv.rhythmlp vs Alisa | 13–7 | 65.00% |
| ttv.rhythmlp vs Feng | 13–6 | 68.42% |
| ttv.rhythmlp vs Kuma | 8–8 | 50.00% |
| ttv.rhythmlp vs Leroy | 11–5 | 68.75% |
| ttv.rhythmlp vs Lidia | 9–6 | 60.00% |
| ttv.rhythmlp vs Zafina | 7–7 | 50.00% |
| ttv.rhythmlp vs Panda | 2–6 | 25.00% |
| ttv.rhythmlp vs Clive | 3–5 | 37.50% |
| ttv.rhythmlp vs Miary Zo | 4–3 | 57.14% |
| ttv.rhythmlp vs Fahkumram | 2–4 | 33.33% |
| ttv.rhythmlp vs Anna | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.