| accessories vs Armor King | 48–71 | 40.34% |
| accessories vs King | 48–34 | 58.54% |
| accessories vs Jin | 38–44 | 46.34% |
| accessories vs Kazuya | 32–46 | 41.03% |
| accessories vs Hwoarang | 33–22 | 60.00% |
| accessories vs Bryan | 31–22 | 58.49% |
| accessories vs Miary Zo | 24–22 | 52.17% |
| accessories vs Steve | 23–21 | 52.27% |
| accessories vs Lee | 18–25 | 41.86% |
| accessories vs Reina | 25–18 | 58.14% |
| accessories vs Yoshimitsu | 20–21 | 48.78% |
| accessories vs Eddy | 17–24 | 41.46% |
| accessories vs Lili | 22–17 | 56.41% |
| accessories vs Heihachi | 20–17 | 54.05% |
| accessories vs Law | 19–17 | 52.78% |
| accessories vs Paul | 13–21 | 38.24% |
| accessories vs Jun | 24–8 | 75.00% |
| accessories vs Lidia | 21–10 | 67.74% |
| accessories vs Fahkumram | 17–14 | 54.84% |
| accessories vs Azucena | 17–13 | 56.67% |
| accessories vs Victor | 16–14 | 53.33% |
| accessories vs Dragunov | 17–12 | 58.62% |
| accessories vs Nina | 16–13 | 55.17% |
| accessories vs Lars | 13–14 | 48.15% |
| accessories vs Clive | 12–12 | 50.00% |
| accessories vs Feng | 8–15 | 34.78% |
| accessories vs Leo | 9–14 | 39.13% |
| accessories vs Leroy | 13–10 | 56.52% |
| accessories vs Asuka | 9–13 | 40.91% |
| accessories vs Xiaoyu | 4–15 | 21.05% |
| accessories vs Jack-8 | 9–7 | 56.25% |
| accessories vs Alisa | 5–10 | 33.33% |
| accessories vs Anna | 6–8 | 42.86% |
| accessories vs Devil Jin | 4–7 | 36.36% |
| accessories vs Shaheen | 6–4 | 60.00% |
| accessories vs Claudio | 6–3 | 66.67% |
| accessories vs Zafina | 2–3 | 40.00% |
| accessories vs Raven | 2–3 | 40.00% |
| accessories vs Kuma | 1–1 | 50.00% |
| accessories vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.