| Rayy cashh vs Jin | 113–131 | 46.31% |
| Rayy cashh vs King | 124–116 | 51.67% |
| Rayy cashh vs Kazuya | 91–122 | 42.72% |
| Rayy cashh vs Bryan | 93–105 | 46.97% |
| Rayy cashh vs Reina | 81–90 | 47.37% |
| Rayy cashh vs Steve | 66–97 | 40.49% |
| Rayy cashh vs Law | 79–80 | 49.69% |
| Rayy cashh vs Hwoarang | 73–72 | 50.34% |
| Rayy cashh vs Lili | 65–58 | 52.85% |
| Rayy cashh vs Heihachi | 58–63 | 47.93% |
| Rayy cashh vs Lars | 59–58 | 50.43% |
| Rayy cashh vs Dragunov | 51–64 | 44.35% |
| Rayy cashh vs Azucena | 50–60 | 45.45% |
| Rayy cashh vs Lee | 45–62 | 42.06% |
| Rayy cashh vs Clive | 62–41 | 60.19% |
| Rayy cashh vs Paul | 47–52 | 47.47% |
| Rayy cashh vs Jun | 39–50 | 43.82% |
| Rayy cashh vs Yoshimitsu | 35–49 | 41.67% |
| Rayy cashh vs Xiaoyu | 31–47 | 39.74% |
| Rayy cashh vs Asuka | 37–38 | 49.33% |
| Rayy cashh vs Eddy | 38–35 | 52.05% |
| Rayy cashh vs Nina | 22–43 | 33.85% |
| Rayy cashh vs Fahkumram | 31–34 | 47.69% |
| Rayy cashh vs Devil Jin | 32–28 | 53.33% |
| Rayy cashh vs Feng | 32–27 | 54.24% |
| Rayy cashh vs Victor | 30–27 | 52.63% |
| Rayy cashh vs Leo | 28–28 | 50.00% |
| Rayy cashh vs Raven | 25–30 | 45.45% |
| Rayy cashh vs Jack-8 | 33–20 | 62.26% |
| Rayy cashh vs Alisa | 29–24 | 54.72% |
| Rayy cashh vs Lidia | 28–25 | 52.83% |
| Rayy cashh vs Kuma | 24–18 | 57.14% |
| Rayy cashh vs Zafina | 17–25 | 40.48% |
| Rayy cashh vs Leroy | 23–19 | 54.76% |
| Rayy cashh vs Claudio | 16–22 | 42.11% |
| Rayy cashh vs Anna | 14–18 | 43.75% |
| Rayy cashh vs Armor King | 6–11 | 35.29% |
| Rayy cashh vs Shaheen | 5–8 | 38.46% |
| Rayy cashh vs Panda | 5–4 | 55.56% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.