| EZButtonz vs Kazuya | 75–84 | 47.17% |
| EZButtonz vs King | 76–61 | 55.47% |
| EZButtonz vs Jin | 79–54 | 59.40% |
| EZButtonz vs Steve | 67–57 | 54.03% |
| EZButtonz vs Bryan | 63–55 | 53.39% |
| EZButtonz vs Hwoarang | 62–47 | 56.88% |
| EZButtonz vs Reina | 51–36 | 58.62% |
| EZButtonz vs Law | 51–33 | 60.71% |
| EZButtonz vs Heihachi | 43–34 | 55.84% |
| EZButtonz vs Azucena | 44–31 | 58.67% |
| EZButtonz vs Victor | 46–24 | 65.71% |
| EZButtonz vs Asuka | 40–25 | 61.54% |
| EZButtonz vs Lili | 32–30 | 51.61% |
| EZButtonz vs Lee | 26–35 | 42.62% |
| EZButtonz vs Dragunov | 34–26 | 56.67% |
| EZButtonz vs Paul | 28–31 | 47.46% |
| EZButtonz vs Devil Jin | 37–22 | 62.71% |
| EZButtonz vs Clive | 34–22 | 60.71% |
| EZButtonz vs Yoshimitsu | 28–27 | 50.91% |
| EZButtonz vs Lars | 34–21 | 61.82% |
| EZButtonz vs Jun | 32–22 | 59.26% |
| EZButtonz vs Leo | 29–23 | 55.77% |
| EZButtonz vs Xiaoyu | 31–20 | 60.78% |
| EZButtonz vs Armor King | 23–28 | 45.10% |
| EZButtonz vs Lidia | 29–21 | 58.00% |
| EZButtonz vs Eddy | 27–21 | 56.25% |
| EZButtonz vs Fahkumram | 23–25 | 47.92% |
| EZButtonz vs Feng | 22–15 | 59.46% |
| EZButtonz vs Raven | 17–13 | 56.67% |
| EZButtonz vs Claudio | 16–13 | 55.17% |
| EZButtonz vs Nina | 16–13 | 55.17% |
| EZButtonz vs Jack-8 | 13–13 | 50.00% |
| EZButtonz vs Anna | 12–14 | 46.15% |
| EZButtonz vs Leroy | 13–12 | 52.00% |
| EZButtonz vs Shaheen | 13–8 | 61.90% |
| EZButtonz vs Kuma | 15–6 | 71.43% |
| EZButtonz vs Alisa | 15–5 | 75.00% |
| EZButtonz vs Zafina | 9–7 | 56.25% |
| EZButtonz vs Miary Zo | 7–6 | 53.85% |
| EZButtonz vs Panda | 7–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.