| Funkysoul vs Kazuya | 149–158 | 48.53% |
| Funkysoul vs Jin | 143–121 | 54.17% |
| Funkysoul vs Hwoarang | 85–124 | 40.67% |
| Funkysoul vs King | 106–94 | 53.00% |
| Funkysoul vs Bryan | 100–94 | 51.55% |
| Funkysoul vs Reina | 91–94 | 49.19% |
| Funkysoul vs Paul | 57–97 | 37.01% |
| Funkysoul vs Devil Jin | 74–73 | 50.34% |
| Funkysoul vs Law | 54–84 | 39.13% |
| Funkysoul vs Lili | 59–75 | 44.03% |
| Funkysoul vs Azucena | 66–66 | 50.00% |
| Funkysoul vs Steve | 60–65 | 48.00% |
| Funkysoul vs Yoshimitsu | 59–62 | 48.76% |
| Funkysoul vs Dragunov | 50–64 | 43.86% |
| Funkysoul vs Nina | 51–49 | 51.00% |
| Funkysoul vs Jun | 43–56 | 43.43% |
| Funkysoul vs Lee | 51–47 | 52.04% |
| Funkysoul vs Asuka | 41–56 | 42.27% |
| Funkysoul vs Eddy | 45–42 | 51.72% |
| Funkysoul vs Heihachi | 39–45 | 46.43% |
| Funkysoul vs Feng | 44–39 | 53.01% |
| Funkysoul vs Victor | 46–31 | 59.74% |
| Funkysoul vs Lars | 31–41 | 43.06% |
| Funkysoul vs Xiaoyu | 37–32 | 53.62% |
| Funkysoul vs Clive | 26–39 | 40.00% |
| Funkysoul vs Alisa | 28–36 | 43.75% |
| Funkysoul vs Raven | 26–26 | 50.00% |
| Funkysoul vs Leo | 26–24 | 52.00% |
| Funkysoul vs Claudio | 28–22 | 56.00% |
| Funkysoul vs Zafina | 19–26 | 42.22% |
| Funkysoul vs Leroy | 13–25 | 34.21% |
| Funkysoul vs Jack-8 | 17–18 | 48.57% |
| Funkysoul vs Shaheen | 13–14 | 48.15% |
| Funkysoul vs Kuma | 13–14 | 48.15% |
| Funkysoul vs Lidia | 14–9 | 60.87% |
| Funkysoul vs Armor King | 15–6 | 71.43% |
| Funkysoul vs Panda | 6–2 | 75.00% |
| Funkysoul vs Miary Zo | 2–4 | 33.33% |
| Funkysoul vs Anna | 2–1 | 66.67% |
| Funkysoul vs Fahkumram | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.