| Araragi298 vs Bryan | 168–59 | 74.01% |
| Araragi298 vs Kazuya | 132–64 | 67.35% |
| Araragi298 vs Hwoarang | 117–77 | 60.31% |
| Araragi298 vs Jin | 105–77 | 57.69% |
| Araragi298 vs Reina | 115–62 | 64.97% |
| Araragi298 vs King | 102–65 | 61.08% |
| Araragi298 vs Law | 95–65 | 59.38% |
| Araragi298 vs Dragunov | 84–66 | 56.00% |
| Araragi298 vs Heihachi | 79–55 | 58.96% |
| Araragi298 vs Steve | 82–49 | 62.60% |
| Araragi298 vs Paul | 83–44 | 65.35% |
| Araragi298 vs Yoshimitsu | 92–30 | 75.41% |
| Araragi298 vs Devil Jin | 79–42 | 65.29% |
| Araragi298 vs Lars | 61–54 | 53.04% |
| Araragi298 vs Azucena | 62–42 | 59.62% |
| Araragi298 vs Clive | 60–39 | 60.61% |
| Araragi298 vs Nina | 59–38 | 60.82% |
| Araragi298 vs Victor | 57–39 | 59.38% |
| Araragi298 vs Lidia | 59–35 | 62.77% |
| Araragi298 vs Lili | 60–33 | 64.52% |
| Araragi298 vs Asuka | 59–32 | 64.84% |
| Araragi298 vs Lee | 49–42 | 53.85% |
| Araragi298 vs Raven | 48–36 | 57.14% |
| Araragi298 vs Feng | 53–23 | 69.74% |
| Araragi298 vs Claudio | 41–33 | 55.41% |
| Araragi298 vs Xiaoyu | 49–24 | 67.12% |
| Araragi298 vs Leo | 44–29 | 60.27% |
| Araragi298 vs Jun | 44–25 | 63.77% |
| Araragi298 vs Jack-8 | 34–31 | 52.31% |
| Araragi298 vs Eddy | 32–33 | 49.23% |
| Araragi298 vs Fahkumram | 36–25 | 59.02% |
| Araragi298 vs Alisa | 43–12 | 78.18% |
| Araragi298 vs Armor King | 33–20 | 62.26% |
| Araragi298 vs Zafina | 26–23 | 53.06% |
| Araragi298 vs Anna | 31–15 | 67.39% |
| Araragi298 vs Leroy | 28–16 | 63.64% |
| Araragi298 vs Kuma | 23–17 | 57.50% |
| Araragi298 vs Shaheen | 19–17 | 52.78% |
| Araragi298 vs Panda | 14–4 | 77.78% |
| Araragi298 vs Miary Zo | 10–5 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.