| LilCoemoe vs Kazuya | 146–177 | 45.20% |
| LilCoemoe vs Jin | 130–181 | 41.80% |
| LilCoemoe vs King | 117–144 | 44.83% |
| LilCoemoe vs Dragunov | 108–117 | 48.00% |
| LilCoemoe vs Steve | 117–106 | 52.47% |
| LilCoemoe vs Law | 101–105 | 49.03% |
| LilCoemoe vs Bryan | 80–111 | 41.88% |
| LilCoemoe vs Reina | 86–98 | 46.74% |
| LilCoemoe vs Lili | 60–104 | 36.59% |
| LilCoemoe vs Jun | 71–88 | 44.65% |
| LilCoemoe vs Hwoarang | 80–78 | 50.63% |
| LilCoemoe vs Clive | 80–58 | 57.97% |
| LilCoemoe vs Lee | 52–78 | 40.00% |
| LilCoemoe vs Lars | 54–66 | 45.00% |
| LilCoemoe vs Heihachi | 46–73 | 38.66% |
| LilCoemoe vs Yoshimitsu | 50–68 | 42.37% |
| LilCoemoe vs Fahkumram | 48–70 | 40.68% |
| LilCoemoe vs Asuka | 54–58 | 48.21% |
| LilCoemoe vs Anna | 50–52 | 49.02% |
| LilCoemoe vs Devil Jin | 29–69 | 29.59% |
| LilCoemoe vs Victor | 49–45 | 52.13% |
| LilCoemoe vs Nina | 49–44 | 52.69% |
| LilCoemoe vs Xiaoyu | 45–44 | 50.56% |
| LilCoemoe vs Armor King | 37–52 | 41.57% |
| LilCoemoe vs Paul | 36–47 | 43.37% |
| LilCoemoe vs Claudio | 32–42 | 43.24% |
| LilCoemoe vs Eddy | 38–35 | 52.05% |
| LilCoemoe vs Leo | 21–38 | 35.59% |
| LilCoemoe vs Alisa | 27–32 | 45.76% |
| LilCoemoe vs Azucena | 23–35 | 39.66% |
| LilCoemoe vs Feng | 22–33 | 40.00% |
| LilCoemoe vs Leroy | 22–32 | 40.74% |
| LilCoemoe vs Lidia | 15–30 | 33.33% |
| LilCoemoe vs Shaheen | 17–27 | 38.64% |
| LilCoemoe vs Jack-8 | 21–21 | 50.00% |
| LilCoemoe vs Raven | 9–23 | 28.12% |
| LilCoemoe vs Miary Zo | 16–15 | 51.61% |
| LilCoemoe vs Zafina | 7–19 | 26.92% |
| LilCoemoe vs Kuma | 8–13 | 38.10% |
| LilCoemoe vs Panda | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.