| commitpush vs Kazuya | 140–124 | 53.03% |
| commitpush vs Reina | 96–108 | 47.06% |
| commitpush vs Hwoarang | 83–113 | 42.35% |
| commitpush vs Paul | 98–97 | 50.26% |
| commitpush vs King | 84–90 | 48.28% |
| commitpush vs Jin | 87–85 | 50.58% |
| commitpush vs Dragunov | 74–97–1 | 43.27% |
| commitpush vs Bryan | 81–89 | 47.65% |
| commitpush vs Heihachi | 50–66 | 43.10% |
| commitpush vs Steve | 44–70 | 38.60% |
| commitpush vs Lili | 37–76 | 32.74% |
| commitpush vs Law | 50–59 | 45.87% |
| commitpush vs Asuka | 58–46 | 55.77% |
| commitpush vs Victor | 38–65 | 36.89% |
| commitpush vs Yoshimitsu | 42–53 | 44.21% |
| commitpush vs Azucena | 51–42 | 54.84% |
| commitpush vs Claudio | 38–43 | 46.91% |
| commitpush vs Jun | 37–40 | 48.05% |
| commitpush vs Nina | 31–45 | 40.79% |
| commitpush vs Feng | 29–42 | 40.85% |
| commitpush vs Devil Jin | 30–39 | 43.48% |
| commitpush vs Clive | 21–44 | 32.31% |
| commitpush vs Leroy | 29–35 | 45.31% |
| commitpush vs Armor King | 28–33 | 45.90% |
| commitpush vs Xiaoyu | 24–31 | 43.64% |
| commitpush vs Alisa | 25–30 | 45.45% |
| commitpush vs Jack-8 | 22–31 | 41.51% |
| commitpush vs Lee | 26–27 | 49.06% |
| commitpush vs Fahkumram | 20–29 | 40.82% |
| commitpush vs Lidia | 20–27 | 42.55% |
| commitpush vs Lars | 13–29 | 30.95% |
| commitpush vs Eddy | 14–22 | 38.89% |
| commitpush vs Zafina | 19–16 | 54.29% |
| commitpush vs Leo | 13–21 | 38.24% |
| commitpush vs Miary Zo | 13–18 | 41.94% |
| commitpush vs Shaheen | 7–16 | 30.43% |
| commitpush vs Kuma | 8–14 | 36.36% |
| commitpush vs Anna | 8–10 | 44.44% |
| commitpush vs Raven | 3–14 | 17.65% |
| commitpush vs Panda | 5–3 | 62.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.