| GlueEnjoyer vs King | 183–161 | 53.20% |
| GlueEnjoyer vs Kazuya | 175–159 | 52.40% |
| GlueEnjoyer vs Reina | 139–167 | 45.42% |
| GlueEnjoyer vs Steve | 148–133 | 52.67% |
| GlueEnjoyer vs Heihachi | 124–133 | 48.25% |
| GlueEnjoyer vs Bryan | 89–166 | 34.90% |
| GlueEnjoyer vs Jin | 97–153 | 38.80% |
| GlueEnjoyer vs Clive | 90–129 | 41.10% |
| GlueEnjoyer vs Dragunov | 85–105 | 44.74% |
| GlueEnjoyer vs Hwoarang | 82–99 | 45.30% |
| GlueEnjoyer vs Paul | 82–73 | 52.90% |
| GlueEnjoyer vs Lee | 66–85 | 43.71% |
| GlueEnjoyer vs Azucena | 69–82 | 45.70% |
| GlueEnjoyer vs Law | 67–78 | 46.21% |
| GlueEnjoyer vs Eddy | 59–85 | 40.97% |
| GlueEnjoyer vs Asuka | 60–80 | 42.86% |
| GlueEnjoyer vs Lili | 52–87 | 37.41% |
| GlueEnjoyer vs Lars | 49–84 | 36.84% |
| GlueEnjoyer vs Yoshimitsu | 56–70 | 44.44% |
| GlueEnjoyer vs Jun | 45–79 | 36.29% |
| GlueEnjoyer vs Leo | 40–70 | 36.36% |
| GlueEnjoyer vs Xiaoyu | 44–65 | 40.37% |
| GlueEnjoyer vs Lidia | 48–55 | 46.60% |
| GlueEnjoyer vs Anna | 45–57 | 44.12% |
| GlueEnjoyer vs Nina | 35–60 | 36.84% |
| GlueEnjoyer vs Leroy | 41–50 | 45.05% |
| GlueEnjoyer vs Feng | 36–52 | 40.91% |
| GlueEnjoyer vs Devil Jin | 35–51 | 40.70% |
| GlueEnjoyer vs Victor | 37–49 | 43.02% |
| GlueEnjoyer vs Claudio | 31–41 | 43.06% |
| GlueEnjoyer vs Armor King | 27–39 | 40.91% |
| GlueEnjoyer vs Fahkumram | 25–39 | 39.06% |
| GlueEnjoyer vs Alisa | 25–35 | 41.67% |
| GlueEnjoyer vs Raven | 19–41 | 31.67% |
| GlueEnjoyer vs Jack-8 | 22–25 | 46.81% |
| GlueEnjoyer vs Shaheen | 11–30 | 26.83% |
| GlueEnjoyer vs Miary Zo | 13–24 | 35.14% |
| GlueEnjoyer vs Zafina | 16–16 | 50.00% |
| GlueEnjoyer vs Kuma | 19–10 | 65.52% |
| GlueEnjoyer vs Panda | 10–8 | 55.56% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.