| Nine-0-Three vs Jin | 187–178 | 51.23% |
| Nine-0-Three vs Bryan | 199–148 | 57.35% |
| Nine-0-Three vs Hwoarang | 204–138 | 59.65% |
| Nine-0-Three vs Kazuya | 171–158–1 | 51.98% |
| Nine-0-Three vs Steve | 165–120 | 57.89% |
| Nine-0-Three vs King | 146–132 | 52.52% |
| Nine-0-Three vs Paul | 130–114 | 53.28% |
| Nine-0-Three vs Reina | 130–114 | 53.28% |
| Nine-0-Three vs Law | 135–105 | 56.25% |
| Nine-0-Three vs Lili | 131–99 | 56.96% |
| Nine-0-Three vs Heihachi | 116–110 | 51.33% |
| Nine-0-Three vs Dragunov | 112–110 | 50.45% |
| Nine-0-Three vs Devil Jin | 124–93 | 57.14% |
| Nine-0-Three vs Lee | 105–90 | 53.85% |
| Nine-0-Three vs Lars | 96–96 | 50.00% |
| Nine-0-Three vs Jun | 102–87 | 53.97% |
| Nine-0-Three vs Asuka | 111–62 | 64.16% |
| Nine-0-Three vs Yoshimitsu | 88–75 | 53.99% |
| Nine-0-Three vs Feng | 88–69 | 56.05% |
| Nine-0-Three vs Azucena | 77–79 | 49.36% |
| Nine-0-Three vs Lidia | 75–74 | 50.34% |
| Nine-0-Three vs Raven | 81–67 | 54.73% |
| Nine-0-Three vs Leo | 105–42 | 71.43% |
| Nine-0-Three vs Victor | 78–60 | 56.52% |
| Nine-0-Three vs Alisa | 85–51 | 62.50% |
| Nine-0-Three vs Xiaoyu | 77–52 | 59.69% |
| Nine-0-Three vs Leroy | 70–57 | 55.12% |
| Nine-0-Three vs Nina | 75–38 | 66.37% |
| Nine-0-Three vs Claudio | 65–47 | 58.04% |
| Nine-0-Three vs Shaheen | 56–54 | 50.91% |
| Nine-0-Three vs Eddy | 56–54 | 50.91% |
| Nine-0-Three vs Clive | 63–39 | 61.76% |
| Nine-0-Three vs Jack-8 | 36–54 | 40.00% |
| Nine-0-Three vs Fahkumram | 55–34 | 61.80% |
| Nine-0-Three vs Zafina | 49–39 | 55.68% |
| Nine-0-Three vs Kuma | 47–27 | 63.51% |
| Nine-0-Three vs Anna | 39–29 | 57.35% |
| Nine-0-Three vs Panda | 28–18 | 60.87% |
| Nine-0-Three vs Armor King | 20–13 | 60.61% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.