| _RYDERBOY vs Jin | 284–269 | 51.36% |
| _RYDERBOY vs King | 291–228 | 56.07% |
| _RYDERBOY vs Hwoarang | 253–264 | 48.94% |
| _RYDERBOY vs Lili | 234–283 | 45.26% |
| _RYDERBOY vs Steve | 250–218 | 53.42% |
| _RYDERBOY vs Bryan | 238–221 | 51.85% |
| _RYDERBOY vs Law | 238–205 | 53.72% |
| _RYDERBOY vs Lars | 220–176 | 55.56% |
| _RYDERBOY vs Yoshimitsu | 186–172 | 51.96% |
| _RYDERBOY vs Dragunov | 171–161 | 51.51% |
| _RYDERBOY vs Paul | 166–153 | 52.04% |
| _RYDERBOY vs Jun | 136–182 | 42.77% |
| _RYDERBOY vs Lee | 166–144 | 53.55% |
| _RYDERBOY vs Eddy | 142–162 | 46.71% |
| _RYDERBOY vs Kazuya | 143–150 | 48.81% |
| _RYDERBOY vs Xiaoyu | 157–127 | 55.28% |
| _RYDERBOY vs Feng | 141–135 | 51.09% |
| _RYDERBOY vs Alisa | 127–149 | 46.01% |
| _RYDERBOY vs Nina | 129–130 | 49.81% |
| _RYDERBOY vs Devil Jin | 114–137 | 45.42% |
| _RYDERBOY vs Reina | 144–104 | 58.06% |
| _RYDERBOY vs Heihachi | 131–103 | 55.98% |
| _RYDERBOY vs Leroy | 123–110 | 52.79% |
| _RYDERBOY vs Victor | 113–117 | 49.13% |
| _RYDERBOY vs Leo | 116–113 | 50.66% |
| _RYDERBOY vs Jack-8 | 109–119 | 47.81% |
| _RYDERBOY vs Asuka | 109–108 | 50.23% |
| _RYDERBOY vs Zafina | 102–97 | 51.26% |
| _RYDERBOY vs Raven | 98–85 | 53.55% |
| _RYDERBOY vs Claudio | 95–84 | 53.07% |
| _RYDERBOY vs Lidia | 78–93 | 45.61% |
| _RYDERBOY vs Anna | 99–72 | 57.89% |
| _RYDERBOY vs Azucena | 94–54 | 63.51% |
| _RYDERBOY vs Armor King | 60–88 | 40.54% |
| _RYDERBOY vs Kuma | 47–76 | 38.21% |
| _RYDERBOY vs Fahkumram | 75–46 | 61.98% |
| _RYDERBOY vs Shaheen | 70–46 | 60.34% |
| _RYDERBOY vs Clive | 49–55 | 47.12% |
| _RYDERBOY vs Miary Zo | 46–41 | 52.87% |
| _RYDERBOY vs Panda | 19–23 | 45.24% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.