| NintendoFlyboy vs Jin | 20–18 | 52.63% |
| NintendoFlyboy vs Victor | 17–12 | 58.62% |
| NintendoFlyboy vs Reina | 17–8 | 68.00% |
| NintendoFlyboy vs King | 11–10 | 52.38% |
| NintendoFlyboy vs Lili | 9–12 | 42.86% |
| NintendoFlyboy vs Steve | 16–2 | 88.89% |
| NintendoFlyboy vs Dragunov | 9–7 | 56.25% |
| NintendoFlyboy vs Kazuya | 10–5 | 66.67% |
| NintendoFlyboy vs Armor King | 10–5 | 66.67% |
| NintendoFlyboy vs Azucena | 7–7 | 50.00% |
| NintendoFlyboy vs Lidia | 6–8 | 42.86% |
| NintendoFlyboy vs Alisa | 7–6 | 53.85% |
| NintendoFlyboy vs Law | 7–5 | 58.33% |
| NintendoFlyboy vs Jun | 7–5 | 58.33% |
| NintendoFlyboy vs Yoshimitsu | 7–4 | 63.64% |
| NintendoFlyboy vs Asuka | 6–5 | 54.55% |
| NintendoFlyboy vs Eddy | 3–7 | 30.00% |
| NintendoFlyboy vs Clive | 5–5 | 50.00% |
| NintendoFlyboy vs Lee | 6–3 | 66.67% |
| NintendoFlyboy vs Xiaoyu | 5–3 | 62.50% |
| NintendoFlyboy vs Nina | 3–4 | 42.86% |
| NintendoFlyboy vs Devil Jin | 2–4 | 33.33% |
| NintendoFlyboy vs Lars | 2–4 | 33.33% |
| NintendoFlyboy vs Hwoarang | 3–2 | 60.00% |
| NintendoFlyboy vs Bryan | 4–1 | 80.00% |
| NintendoFlyboy vs Jack-8 | 2–3 | 40.00% |
| NintendoFlyboy vs Leo | 1–4 | 20.00% |
| NintendoFlyboy vs Claudio | 2–3 | 40.00% |
| NintendoFlyboy vs Leroy | 1–4 | 20.00% |
| NintendoFlyboy vs Zafina | 1–2 | 33.33% |
| NintendoFlyboy vs Miary Zo | 3–0 | 100.00% |
| NintendoFlyboy vs Paul | 1–1 | 50.00% |
| NintendoFlyboy vs Feng | 0–2 | 0.00% |
| NintendoFlyboy vs Kuma | 0–2 | 0.00% |
| NintendoFlyboy vs Panda | 0–2 | 0.00% |
| NintendoFlyboy vs Heihachi | 2–0 | 100.00% |
| NintendoFlyboy vs Anna | 1–1 | 50.00% |
| NintendoFlyboy vs Fahkumram | 0–2 | 0.00% |
| NintendoFlyboy vs Shaheen | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.