| iDeviance vs Jin | 188–136 | 58.02% |
| iDeviance vs King | 180–130 | 58.06% |
| iDeviance vs Kazuya | 170–113 | 60.07% |
| iDeviance vs Dragunov | 156–106 | 59.54% |
| iDeviance vs Bryan | 135–110 | 55.10% |
| iDeviance vs Reina | 119–95 | 55.61% |
| iDeviance vs Lili | 87–66 | 56.86% |
| iDeviance vs Steve | 90–58 | 60.81% |
| iDeviance vs Paul | 81–62 | 56.64% |
| iDeviance vs Hwoarang | 62–79 | 43.97% |
| iDeviance vs Heihachi | 72–69 | 51.06% |
| iDeviance vs Law | 81–55 | 59.56% |
| iDeviance vs Devil Jin | 69–66 | 51.11% |
| iDeviance vs Lars | 60–56 | 51.72% |
| iDeviance vs Yoshimitsu | 53–54 | 49.53% |
| iDeviance vs Asuka | 49–49 | 50.00% |
| iDeviance vs Victor | 31–60 | 34.07% |
| iDeviance vs Armor King | 42–41 | 50.60% |
| iDeviance vs Clive | 36–46 | 43.90% |
| iDeviance vs Claudio | 38–39 | 49.35% |
| iDeviance vs Jun | 39–34 | 53.42% |
| iDeviance vs Feng | 34–38 | 47.22% |
| iDeviance vs Lee | 42–30 | 58.33% |
| iDeviance vs Fahkumram | 30–40 | 42.86% |
| iDeviance vs Xiaoyu | 40–28 | 58.82% |
| iDeviance vs Alisa | 35–32 | 52.24% |
| iDeviance vs Eddy | 36–31 | 53.73% |
| iDeviance vs Azucena | 29–33 | 46.77% |
| iDeviance vs Jack-8 | 24–31 | 43.64% |
| iDeviance vs Leo | 25–28 | 47.17% |
| iDeviance vs Leroy | 36–17 | 67.92% |
| iDeviance vs Nina | 25–18 | 58.14% |
| iDeviance vs Raven | 17–25 | 40.48% |
| iDeviance vs Shaheen | 20–20 | 50.00% |
| iDeviance vs Lidia | 14–23 | 37.84% |
| iDeviance vs Zafina | 14–16 | 46.67% |
| iDeviance vs Anna | 12–17 | 41.38% |
| iDeviance vs Kuma | 10–18 | 35.71% |
| iDeviance vs Miary Zo | 10–12 | 45.45% |
| iDeviance vs Panda | 8–7 | 53.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.