| EGO FIST vs Kazuya | 400–314 | 56.02% |
| EGO FIST vs Jin | 371–273 | 57.61% |
| EGO FIST vs Heihachi | 307–256 | 54.53% |
| EGO FIST vs Bryan | 295–228 | 56.41% |
| EGO FIST vs Dragunov | 270–194 | 58.19% |
| EGO FIST vs King | 249–202 | 55.21% |
| EGO FIST vs Reina | 246–202 | 54.91% |
| EGO FIST vs Paul | 137–210 | 39.48% |
| EGO FIST vs Law | 171–159 | 51.82% |
| EGO FIST vs Hwoarang | 165–153 | 51.89% |
| EGO FIST vs Steve | 175–135 | 56.45% |
| EGO FIST vs Yoshimitsu | 144–143–1 | 50.17% |
| EGO FIST vs Alisa | 123–163 | 43.01% |
| EGO FIST vs Devil Jin | 133–131 | 50.38% |
| EGO FIST vs Lili | 118–131 | 47.39% |
| EGO FIST vs Asuka | 119–106 | 52.89% |
| EGO FIST vs Lee | 100–114–1 | 46.73% |
| EGO FIST vs Armor King | 109–105 | 50.93% |
| EGO FIST vs Jun | 102–106 | 49.04% |
| EGO FIST vs Lars | 79–92 | 46.20% |
| EGO FIST vs Azucena | 73–92 | 44.24% |
| EGO FIST vs Fahkumram | 68–79 | 46.26% |
| EGO FIST vs Victor | 81–64 | 55.86% |
| EGO FIST vs Anna | 53–91 | 36.81% |
| EGO FIST vs Clive | 71–70 | 50.35% |
| EGO FIST vs Claudio | 66–70 | 48.53% |
| EGO FIST vs Eddy | 66–59 | 52.80% |
| EGO FIST vs Feng | 56–68 | 45.16% |
| EGO FIST vs Nina | 48–70 | 40.68% |
| EGO FIST vs Xiaoyu | 47–68 | 40.87% |
| EGO FIST vs Lidia | 60–52 | 53.57% |
| EGO FIST vs Jack-8 | 42–60 | 41.18% |
| EGO FIST vs Leroy | 51–51 | 50.00% |
| EGO FIST vs Leo | 34–53 | 39.08% |
| EGO FIST vs Shaheen | 28–46 | 37.84% |
| EGO FIST vs Miary Zo | 27–39 | 40.91% |
| EGO FIST vs Kuma | 29–33 | 46.77% |
| EGO FIST vs Zafina | 28–30 | 48.28% |
| EGO FIST vs Raven | 26–24 | 52.00% |
| EGO FIST vs Panda | 11–18 | 37.93% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.