| Mono vs Lili | 6–1 | 85.71% |
| Mono vs Claudio | 4–2 | 66.67% |
| Mono vs Kazuya | 4–0 | 100.00% |
| Mono vs Devil Jin | 4–0 | 100.00% |
| Mono vs Dragunov | 4–0 | 100.00% |
| Mono vs Law | 2–1 | 66.67% |
| Mono vs Yoshimitsu | 1–2 | 33.33% |
| Mono vs Eddy | 1–2 | 33.33% |
| Mono vs Fahkumram | 2–1 | 66.67% |
| Mono vs Paul | 2–0 | 100.00% |
| Mono vs Xiaoyu | 2–0 | 100.00% |
| Mono vs Bryan | 2–0 | 100.00% |
| Mono vs Steve | 2–0 | 100.00% |
| Mono vs Asuka | 2–0 | 100.00% |
| Mono vs Feng | 2–0 | 100.00% |
| Mono vs Leo | 2–0 | 100.00% |
| Mono vs Nina | 2–0 | 100.00% |
| Mono vs Victor | 2–0 | 100.00% |
| Mono vs Armor King | 0–2 | 0.00% |
| Mono vs King | 0–1 | 0.00% |
| Mono vs Jin | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.