| RenoEeker vs Kazuya | 225–234 | 49.02% |
| RenoEeker vs King | 194–227 | 46.08% |
| RenoEeker vs Reina | 205–211 | 49.28% |
| RenoEeker vs Jin | 171–188 | 47.63% |
| RenoEeker vs Law | 171–180 | 48.72% |
| RenoEeker vs Bryan | 147–194 | 43.11% |
| RenoEeker vs Heihachi | 157–168–1 | 48.31% |
| RenoEeker vs Steve | 134–190 | 41.36% |
| RenoEeker vs Hwoarang | 158–127 | 55.44% |
| RenoEeker vs Dragunov | 99–118 | 45.62% |
| RenoEeker vs Lars | 74–126 | 37.00% |
| RenoEeker vs Paul | 78–116 | 40.21% |
| RenoEeker vs Lili | 86–103 | 45.50% |
| RenoEeker vs Eddy | 81–108 | 42.86% |
| RenoEeker vs Yoshimitsu | 75–106 | 41.44% |
| RenoEeker vs Jun | 81–100 | 44.75% |
| RenoEeker vs Lee | 86–93 | 48.04% |
| RenoEeker vs Xiaoyu | 76–95 | 44.44% |
| RenoEeker vs Lidia | 73–93 | 43.98% |
| RenoEeker vs Azucena | 61–88 | 40.94% |
| RenoEeker vs Asuka | 57–91 | 38.51% |
| RenoEeker vs Devil Jin | 58–84 | 40.85% |
| RenoEeker vs Feng | 46–82 | 35.94% |
| RenoEeker vs Victor | 32–86 | 27.12% |
| RenoEeker vs Armor King | 47–71 | 39.83% |
| RenoEeker vs Nina | 47–70 | 40.17% |
| RenoEeker vs Clive | 47–61 | 43.52% |
| RenoEeker vs Fahkumram | 47–56 | 45.63% |
| RenoEeker vs Leroy | 51–50 | 50.50% |
| RenoEeker vs Claudio | 35–52 | 40.23% |
| RenoEeker vs Leo | 39–47 | 45.35% |
| RenoEeker vs Jack-8 | 37–47 | 44.05% |
| RenoEeker vs Raven | 35–49 | 41.67% |
| RenoEeker vs Alisa | 26–54 | 32.50% |
| RenoEeker vs Shaheen | 29–46 | 38.67% |
| RenoEeker vs Kuma | 25–36 | 40.98% |
| RenoEeker vs Anna | 18–32 | 36.00% |
| RenoEeker vs Zafina | 19–17 | 52.78% |
| RenoEeker vs Miary Zo | 13–23 | 36.11% |
| RenoEeker vs Panda | 14–18 | 43.75% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.